anondragon
First Post
The Anime class presents a wonderful option to providing a touch of the arcane to all of the classes. As presented the Anime class requires other classes to be take along side of it in order to gain the ability to fight or spellcast or have skill use. As such, the powers that can be delivered using the anima class require an entire level of abilities to be gained each time. What would be nicer is if the Anime class could be (optionally) toned down so that it can more seamlessly meld with an existing class.
To achieve this, I propose that AP points can be used for alternate abilities. some suggestions are listed below. The AP limits per level do not apply for these enhancements(note that they are not play tested or checked on a spread sheet, just somewhere to start)
Fighting:
1AP +1/4 to BAB & d6 hit die (provides a 15 progression over 20 levels)
3AP +1/2 to BAB & d8 hit die (provides a 20 progression over 20 levels)
Spellcasting
1AP +1/2 spellcasting level (provides a caster level 10 over 20 levels)
3AP +3/4 spellcasting level (provides a caster level 15 over 20 levels)
Skills: (extra class skill can only be chosen once)
1AP +2 skillpoints per level & +2 class skills (provides 4 points/level)
2AP +6 skillpoints per level & +10 class skills (provides 8 points/level)
3AP +10 skillpoints per level & +15 class skills (provides 12 points/level)
4AP +15 skillpoints per level & all skill are class skills(only if 4AP option is chosen)
HP: (not really worth it as con boosts are better)
hp steps: d4 d6 d8 d10 d12 2d8 2d10 4d6
1AP increase hit die type by two steps
2AP increase hit die type by three steps
3AP increase hit die type by four steps
4AP increase hit die type by seven steps
Saves:
1AP: increase all saves to medium progression
2AP: increase 2 saves to good progression
2AP: increase 2 save to medium one save to good
3AP: increase all saves to good progression
Example:Arcane warrior
1AP:fighting (d6 + 15 BAB progression)
1AP:casting (10 casting levels)
1AP:HP (d6 ==> d10)
1AP user's choice each level (bonus to sword attacks, infusions etc)
Example: hedge wizard
1AP: saves (all medium saves)
1AP:casting(10 casting levels)
2AP:users choice each level (extra spell attacks, summoning )
Example: Sage
1AP casting 10 levels
3AP (12 skill points per level)
To achieve this, I propose that AP points can be used for alternate abilities. some suggestions are listed below. The AP limits per level do not apply for these enhancements(note that they are not play tested or checked on a spread sheet, just somewhere to start)
Fighting:
1AP +1/4 to BAB & d6 hit die (provides a 15 progression over 20 levels)
3AP +1/2 to BAB & d8 hit die (provides a 20 progression over 20 levels)
Spellcasting
1AP +1/2 spellcasting level (provides a caster level 10 over 20 levels)
3AP +3/4 spellcasting level (provides a caster level 15 over 20 levels)
Skills: (extra class skill can only be chosen once)
1AP +2 skillpoints per level & +2 class skills (provides 4 points/level)
2AP +6 skillpoints per level & +10 class skills (provides 8 points/level)
3AP +10 skillpoints per level & +15 class skills (provides 12 points/level)
4AP +15 skillpoints per level & all skill are class skills(only if 4AP option is chosen)
HP: (not really worth it as con boosts are better)
hp steps: d4 d6 d8 d10 d12 2d8 2d10 4d6
1AP increase hit die type by two steps
2AP increase hit die type by three steps
3AP increase hit die type by four steps
4AP increase hit die type by seven steps
Saves:
1AP: increase all saves to medium progression
2AP: increase 2 saves to good progression
2AP: increase 2 save to medium one save to good
3AP: increase all saves to good progression
Example:Arcane warrior
1AP:fighting (d6 + 15 BAB progression)
1AP:casting (10 casting levels)
1AP:HP (d6 ==> d10)
1AP user's choice each level (bonus to sword attacks, infusions etc)
Example: hedge wizard
1AP: saves (all medium saves)
1AP:casting(10 casting levels)
2AP:users choice each level (extra spell attacks, summoning )
Example: Sage
1AP casting 10 levels
3AP (12 skill points per level)