hopeless
Adventurer
Bought the starter set and have been looking at adapting it, but not in its original setting.
Have any of you tried this and if so any advice?
What I have been thinking about this...
There is a series of artefacts that make up the Regalia of Chaos, if combined they turn the bearer into a literal god with the ability to rewrite reality however they wish.
As a prelude the creator and first user of these artefact set used them to create the Divine Gates effectively isolating the gods from the prime material world until they found a way to bypass it.
The method they found required they depend more on the faith of their followers, which occasionally gave them more access but have more or less permanently lost most of their former power and access to the world they used to govern.
There are exceptions to this however, but the above deals with one of the artefacts of that set the Crown of Rulership the most evil of the set and powerful enough that even Vecna learned to his cost that some artefacts are beyond even being with godlike powers to control.
My version of the above would involve the PCs being refugees from the coast fleeing an invading force whose leader has been dominated by the Crown.
I have tried developing a variant of the pre-generated characters so they all have a link of one sort of another to each other, but that depends on whether they want to run them if I get this off the ground.
This would mean the gnome settlement from the starter set is now a refugee settlement built around a long forgotten settlement predating the current kingdom.
It would involve evil dwarves, a stronger link to the feywild and hopefully a way to involve Icespire Peak once I can get that far.
Its a long way off in any case.
Am I missing anything important?
Have any of you tried this and if so any advice?
What I have been thinking about this...
There is a series of artefacts that make up the Regalia of Chaos, if combined they turn the bearer into a literal god with the ability to rewrite reality however they wish.
As a prelude the creator and first user of these artefact set used them to create the Divine Gates effectively isolating the gods from the prime material world until they found a way to bypass it.
The method they found required they depend more on the faith of their followers, which occasionally gave them more access but have more or less permanently lost most of their former power and access to the world they used to govern.
There are exceptions to this however, but the above deals with one of the artefacts of that set the Crown of Rulership the most evil of the set and powerful enough that even Vecna learned to his cost that some artefacts are beyond even being with godlike powers to control.
My version of the above would involve the PCs being refugees from the coast fleeing an invading force whose leader has been dominated by the Crown.
I have tried developing a variant of the pre-generated characters so they all have a link of one sort of another to each other, but that depends on whether they want to run them if I get this off the ground.
This would mean the gnome settlement from the starter set is now a refugee settlement built around a long forgotten settlement predating the current kingdom.
It would involve evil dwarves, a stronger link to the feywild and hopefully a way to involve Icespire Peak once I can get that far.
Its a long way off in any case.
Am I missing anything important?