So I am not really a fan of HD Healing. Something about them just rubs me the wrong way. I want a group of PCs to be capable of multiple combats throughout the day, but I don't think HD healing is the way to do it. So I propose an optional alternative to HD healing.
During a rest, you recover your energy, bandage minor wounds, and catch your breath. This allows you to recover some of your HP. How much HP you recover depends on how long of a rest you take and the location of your rest. If you are in a secure, comfortable location such as an inn, double the amount of HP you would heal up to.
Short Rest: Standard length - 1 hour up. Heal to 25% of your max HP.
Long Rest: Standard length - 8 hours. Heal up to 50% of your max HP.
Rangers might possess an ability that allows them to make wilderness into a secure location. Otherwise while travelling, your max HP is effectively halved. I like method of HP regain as it means you do not have to keep track of HD and instead automatically heal up whenever you take a rest. The cap on amount you can heal still makes it difficult to press onward when you get low on resources. It is also really easy to modify.
A heroic game might have a short rest be 10 minutes and a long rest be 1 hour. A gritty game might have a short rest be 8 hours and a long rest be 1 week.
During a rest, you recover your energy, bandage minor wounds, and catch your breath. This allows you to recover some of your HP. How much HP you recover depends on how long of a rest you take and the location of your rest. If you are in a secure, comfortable location such as an inn, double the amount of HP you would heal up to.
Short Rest: Standard length - 1 hour up. Heal to 25% of your max HP.
Long Rest: Standard length - 8 hours. Heal up to 50% of your max HP.
Rangers might possess an ability that allows them to make wilderness into a secure location. Otherwise while travelling, your max HP is effectively halved. I like method of HP regain as it means you do not have to keep track of HD and instead automatically heal up whenever you take a rest. The cap on amount you can heal still makes it difficult to press onward when you get low on resources. It is also really easy to modify.
A heroic game might have a short rest be 10 minutes and a long rest be 1 hour. A gritty game might have a short rest be 8 hours and a long rest be 1 week.