So a lot of people are having problems with the human ability score boost, because it seems to be at first glance OP (which it really isn't, as judged by my playtesting anyway) or because it means that humans will have better overall stats than their demi-human bretheren (which it does).
I think the main thing we have to remember is the designer's intentions. In this case, it is to give players the idea that humans are more skillful or adaptable without the use of feats, which some people don't want to use, and skills, which some people don't want to use. They want to keep a very basic game without customizable fiddly bits for people who don't want them.
But using an ability score bonus across the board is a bit of kludge, because it is alienating to some fans, particularly the Old School ones. They generally like the idea of humans who are ordinary with limitless potential. So they like their humans to have no class or level limits.
So my solutions is this. GIVE HUMANS A +10% XP BONUS. This combines the idea from 3e and 4e that humans are more skillful and adaptable than demi-humans, with the old school idea that humans more potential to rise above their demi-human peers.
With the flatter math, being a level or two ahead would be enticing because you get a new spell, combat ability, hp and damage, but you don't really pull ahead of your lower level peers in quite the same way. I think being slightly better at your class is balanced with the racial abilities that demi-humans get. Perhaps we'd have to give a +2 to an ability score of the player's choice still, but we shouldn't need to give +1 to all the rest.
Now this rule would be a problem with those who don' count XP, but I think it would be easy enough for those guys to simply allow the fighter to level up 1/2 way through the first adventure, and keep him one level above for the rest of the game.
That is my alternative. Critique it and suggest your own.
I think the main thing we have to remember is the designer's intentions. In this case, it is to give players the idea that humans are more skillful or adaptable without the use of feats, which some people don't want to use, and skills, which some people don't want to use. They want to keep a very basic game without customizable fiddly bits for people who don't want them.
But using an ability score bonus across the board is a bit of kludge, because it is alienating to some fans, particularly the Old School ones. They generally like the idea of humans who are ordinary with limitless potential. So they like their humans to have no class or level limits.
So my solutions is this. GIVE HUMANS A +10% XP BONUS. This combines the idea from 3e and 4e that humans are more skillful and adaptable than demi-humans, with the old school idea that humans more potential to rise above their demi-human peers.
With the flatter math, being a level or two ahead would be enticing because you get a new spell, combat ability, hp and damage, but you don't really pull ahead of your lower level peers in quite the same way. I think being slightly better at your class is balanced with the racial abilities that demi-humans get. Perhaps we'd have to give a +2 to an ability score of the player's choice still, but we shouldn't need to give +1 to all the rest.
Now this rule would be a problem with those who don' count XP, but I think it would be easy enough for those guys to simply allow the fighter to level up 1/2 way through the first adventure, and keep him one level above for the rest of the game.
That is my alternative. Critique it and suggest your own.