Boddynock
First Post
Dawn in Orussus is never really silent. No sooner has the rumble of the night carts ceased than the drays and wains of merchants and wagoners appear on the roads. The Night Watch calls the hours, and the catcalls of revellers on their way home disturb the honest citizens as they seek desperately to cling to one more hour of sleep.
Even before first light, the warehouses of Alvar Thorne & Associates are a-bustle with sounds of shifting and loading, the curses of labourers and the fretful whinny of horses led too soon from warm stalls to cold traces.
As the adventurers Thorne has recruited make their appearance at the loading bay, they see a tall, slender woman organizing the workers, chivvying them to work harder and load faster, dashing all around the warehouse, attending to a hundred and one different details.
They see Jendral Thay, the fleet of foot young man who led them such a merry chase the day before. When he notices the group he grins and nods in cheery greeting, before turning back to the business of coaxing the horses into the wagon traces.
His wagon is one of two which is being loaded this day. The other is in the care of a grubby dwarf who curses the workers for being so slow, and grumbles continually at the twitchiness of the horses, the chill of the dawn and the thumping of his head after too much ale and not enough sleep.
[sblock=Guidelines]Despite the delay in posting this first entry, I know how frustrating it is if a game bogs down. So, while I'm not going to demand that everyone post daily (although if you do, that's fine by me
), I'll try to move things along on a daily basis.
As a player, I appreciate the simplicity of having the DM make all the rolls. I'm happy to do that if you want to just indicate your actions - but I'm also happy for players to make their own rolls (on Invisible Castle, please), so please decide. One thing though - we'll use just one system or the other, not a mix of both.
To chat out of character, please use sblocks. If you don't know how to use them, just ask and I'll show you.
Using coloured text for speech is helpful. I've already used Teal for Alvar Thorne and Purple for Jendral Thay, so please avoid those colours. Be aware that some of the more 'out-there' colours may be difficult to read - and I may request a change if I'm struggling to read your text (dark red is a real pain
). (Actually, having said that, Drerek, I can read your posts without too much trouble.
)
To express thoughts, use quotation marks and italics. Don't forget to use your colour. "I really hope they can remember all this," Jendral thinks to himself.
I'll give you XP awards at appropriate points in the adventure, and I'll assign time awards by the month.
I think that's all for now. Let me know if you have any questions.
'Nock[/sblock][sblock=The Party]Ciprinus Leth'los, Half-Elf Druid 1
Ruud von Nistelrooy, Gnome Illusionist 1
Taelythenihel Nimmilemar, Grey Elf Necromancer 1
Valdaris Roth, Human Fighter 1[/sblock]
Even before first light, the warehouses of Alvar Thorne & Associates are a-bustle with sounds of shifting and loading, the curses of labourers and the fretful whinny of horses led too soon from warm stalls to cold traces.
As the adventurers Thorne has recruited make their appearance at the loading bay, they see a tall, slender woman organizing the workers, chivvying them to work harder and load faster, dashing all around the warehouse, attending to a hundred and one different details.
They see Jendral Thay, the fleet of foot young man who led them such a merry chase the day before. When he notices the group he grins and nods in cheery greeting, before turning back to the business of coaxing the horses into the wagon traces.
His wagon is one of two which is being loaded this day. The other is in the care of a grubby dwarf who curses the workers for being so slow, and grumbles continually at the twitchiness of the horses, the chill of the dawn and the thumping of his head after too much ale and not enough sleep.
[sblock=Guidelines]Despite the delay in posting this first entry, I know how frustrating it is if a game bogs down. So, while I'm not going to demand that everyone post daily (although if you do, that's fine by me

As a player, I appreciate the simplicity of having the DM make all the rolls. I'm happy to do that if you want to just indicate your actions - but I'm also happy for players to make their own rolls (on Invisible Castle, please), so please decide. One thing though - we'll use just one system or the other, not a mix of both.
To chat out of character, please use sblocks. If you don't know how to use them, just ask and I'll show you.
Using coloured text for speech is helpful. I've already used Teal for Alvar Thorne and Purple for Jendral Thay, so please avoid those colours. Be aware that some of the more 'out-there' colours may be difficult to read - and I may request a change if I'm struggling to read your text (dark red is a real pain


To express thoughts, use quotation marks and italics. Don't forget to use your colour. "I really hope they can remember all this," Jendral thinks to himself.
I'll give you XP awards at appropriate points in the adventure, and I'll assign time awards by the month.
I think that's all for now. Let me know if you have any questions.
'Nock[/sblock][sblock=The Party]Ciprinus Leth'los, Half-Elf Druid 1
Ruud von Nistelrooy, Gnome Illusionist 1
Taelythenihel Nimmilemar, Grey Elf Necromancer 1
Valdaris Roth, Human Fighter 1[/sblock]
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