Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I adding hit-dice to creatures incorrectly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gort" data-source="post: 3358428" data-attributes="member: 11239"><p>My party:</p><p></p><p>18 elf druid.</p><p>8 rogue/10 slayer of domiel halfling. (basically a good assassin)</p><p>18 human warmage.</p><p>14 human paladin cohort to the halfling.</p><p></p><p>Pretty well built characters, using most of the complete series of splatbooks.</p><p></p><p>In my last game I ran four advanced Chuuls (33 HD, huge, CR 14 each for a total of CR 18) The paladin and warmage both ended up grappled and paralysed for pretty much the entire fight. I reckon it would've ended up a TPK if the fight wasn't taking place on an asteroid on the astral plane, basically allowing the party to quicken one spell for free every round.</p><p></p><p>Later, once that horrible fight was finally over (with the death of two Chuuls and the successful retreat of the other two) the party encountered four Truly Horrid Umber Hulks. (20 HD, huge, CR 14 each for a total of CR 18) Since the hulks had a lot fewer hitdice than the chuuls, they failed saves quickly to the warmages prismatic spray spells and ended up insane, on other planes and turned to stone in short order.</p><p></p><p>These fights were nothing like the same CR, so I'm suspecting that I've missed something when levelling up the Chuuls.</p><p></p><p>They start with 11 HD and CR 7. I added 22 HD, and since aberration HD are 4 for each increase in CR, that's an extra 5 CR, for a total of 12. This increases their size to huge from large, so that's an extra 1 CR for a total of 13. I also based them on the elite array (15, 14, 13, 12, 10, 8) which is one more CR, for the final score of 14.</p><p></p><p>Due to their massive HD, the DC for their paralysing effect became 37. 10 + half hitdice (16) + con mod (11). The final stat block is:</p><p></p><p><span style="font-family: 'Arial'">Str: 34 +12</span></p><p><span style="font-family: 'Arial'">Dex: 22 +6</span></p><p><span style="font-family: 'Arial'">Con: 32 +11</span></p><p><span style="font-family: 'Arial'">Int: 14 +2</span></p><p><span style="font-family: 'Arial'">Wis: 18 +4</span></p><p><span style="font-family: 'Arial'">Cha: 5 -3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">AC: 27</span></p><p><span style="font-family: 'Arial'">Touch: 14</span></p><p><span style="font-family: 'Arial'">HP: 548</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Fort: 21</span></p><p><span style="font-family: 'Arial'">Ref: 16</span></p><p><span style="font-family: 'Arial'">Will: 24</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">BAB: 24</span></p><p><span style="font-family: 'Arial'">Init: 10</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Attacks: </span></p><p><span style="font-family: 'Arial'">2 Claws +34, 4D6+12</span></p><p><span style="font-family: 'Arial'"></span></p><p></p><p>There are a bunch of feats that change things slightly (improved toughness, improved natural attack) so if the above look a little wrong that's why.</p><p></p><p>However, compared to the patheticness of the "truly horrid" umber hulk, I can't help but think I've done something wrong. Can anyone help illuminate what it might be?</p></blockquote><p></p>
[QUOTE="Gort, post: 3358428, member: 11239"] My party: 18 elf druid. 8 rogue/10 slayer of domiel halfling. (basically a good assassin) 18 human warmage. 14 human paladin cohort to the halfling. Pretty well built characters, using most of the complete series of splatbooks. In my last game I ran four advanced Chuuls (33 HD, huge, CR 14 each for a total of CR 18) The paladin and warmage both ended up grappled and paralysed for pretty much the entire fight. I reckon it would've ended up a TPK if the fight wasn't taking place on an asteroid on the astral plane, basically allowing the party to quicken one spell for free every round. Later, once that horrible fight was finally over (with the death of two Chuuls and the successful retreat of the other two) the party encountered four Truly Horrid Umber Hulks. (20 HD, huge, CR 14 each for a total of CR 18) Since the hulks had a lot fewer hitdice than the chuuls, they failed saves quickly to the warmages prismatic spray spells and ended up insane, on other planes and turned to stone in short order. These fights were nothing like the same CR, so I'm suspecting that I've missed something when levelling up the Chuuls. They start with 11 HD and CR 7. I added 22 HD, and since aberration HD are 4 for each increase in CR, that's an extra 5 CR, for a total of 12. This increases their size to huge from large, so that's an extra 1 CR for a total of 13. I also based them on the elite array (15, 14, 13, 12, 10, 8) which is one more CR, for the final score of 14. Due to their massive HD, the DC for their paralysing effect became 37. 10 + half hitdice (16) + con mod (11). The final stat block is: [FONT=Arial]Str: 34 +12 Dex: 22 +6 Con: 32 +11 Int: 14 +2 Wis: 18 +4 Cha: 5 -3 AC: 27 Touch: 14 HP: 548 Fort: 21 Ref: 16 Will: 24 BAB: 24 Init: 10 Attacks: 2 Claws +34, 4D6+12 [/FONT] There are a bunch of feats that change things slightly (improved toughness, improved natural attack) so if the above look a little wrong that's why. However, compared to the patheticness of the "truly horrid" umber hulk, I can't help but think I've done something wrong. Can anyone help illuminate what it might be? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I adding hit-dice to creatures incorrectly?
Top