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Am I adding hit-dice to creatures incorrectly?
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<blockquote data-quote="Gort" data-source="post: 3358840" data-attributes="member: 11239"><p>Nobody said they were. I was just saying that these two CR 18 encounters were nothing like each other in practice.</p><p></p><p></p><p></p><p>Actually, both the druid and rogue have rings of freedom of movement, which is the only reason they weren't grabbed and paralysed with the rest. The paladin cohort could have cast it on himself, but neglected to memorise it in favour of something useless <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure, here they are.</p><p></p><p><span style="font-family: 'Arial'">Str: 34 +12</span></p><p><span style="font-family: 'Arial'">Dex: 22 +6</span></p><p><span style="font-family: 'Arial'">Con: 32 +11</span></p><p><span style="font-family: 'Arial'">Int: 14 +2</span></p><p><span style="font-family: 'Arial'">Wis: 18 +4</span></p><p><span style="font-family: 'Arial'">Cha: 5 -3</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">AC: 27</span></p><p><span style="font-family: 'Arial'">Touch: 14</span></p><p><span style="font-family: 'Arial'">HP: 548</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Fort: 21</span></p><p><span style="font-family: 'Arial'">Ref: 16</span></p><p><span style="font-family: 'Arial'">Will: 24</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">BAB: 24</span></p><p><span style="font-family: 'Arial'">Init: 10</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Attacks: </span></p><p><span style="font-family: 'Arial'">2 Claws +34, 4D6+12</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Feats: </span></p><p><span style="font-family: 'Arial'">Alertness</span></p><p><span style="font-family: 'Arial'">Blind-Fight</span></p><p><span style="font-family: 'Arial'">Combat Reflexes</span></p><p><span style="font-family: 'Arial'">Improved Initiative</span></p><p><span style="font-family: 'Arial'">Improved Natural Attack (4D6)</span></p><p><span style="font-family: 'Arial'">Improved Toughness</span></p><p><span style="font-family: 'Arial'">Weapon Focus (Claw)</span></p><p><span style="font-family: 'Arial'">Combat Expertise</span></p><p><span style="font-family: 'Arial'">Dodge</span></p><p><span style="font-family: 'Arial'">Mobility</span></p><p><span style="font-family: 'Arial'">Spring Attack</span></p><p><span style="font-family: 'Arial'">Whirlwind Attack</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Skills: </span></p><p><span style="font-family: 'Arial'">Hide: 36</span></p><p><span style="font-family: 'Arial'">Listen: 40</span></p><p><span style="font-family: 'Arial'">Spot: 40</span></p><p><span style="font-family: 'Arial'">Swim: 56</span></p><p></p><p>The skill DCs at the end need to be broken down, I think. Also, is there a penalty to creatures hide checks based on their size? I couldn't find it, so I just gave them a -8 penalty for being huge.</p></blockquote><p></p>
[QUOTE="Gort, post: 3358840, member: 11239"] Nobody said they were. I was just saying that these two CR 18 encounters were nothing like each other in practice. Actually, both the druid and rogue have rings of freedom of movement, which is the only reason they weren't grabbed and paralysed with the rest. The paladin cohort could have cast it on himself, but neglected to memorise it in favour of something useless :) Sure, here they are. [FONT=Arial]Str: 34 +12 Dex: 22 +6 Con: 32 +11 Int: 14 +2 Wis: 18 +4 Cha: 5 -3 AC: 27 Touch: 14 HP: 548 Fort: 21 Ref: 16 Will: 24 BAB: 24 Init: 10 Attacks: 2 Claws +34, 4D6+12 Feats: Alertness Blind-Fight Combat Reflexes Improved Initiative Improved Natural Attack (4D6) Improved Toughness Weapon Focus (Claw) Combat Expertise Dodge Mobility Spring Attack Whirlwind Attack Skills: Hide: 36 Listen: 40 Spot: 40 Swim: 56[/FONT] The skill DCs at the end need to be broken down, I think. Also, is there a penalty to creatures hide checks based on their size? I couldn't find it, so I just gave them a -8 penalty for being huge. [/QUOTE]
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