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<blockquote data-quote="Limper" data-source="post: 214553" data-attributes="member: 4083"><p>I'm noticing I seem to see it different than the many of the rest of my group. I'm looking for a more inclusive answer here. I'm trying to see how the community at large views this. </p><p></p><p>In game are we not trying to simulate reality?</p><p></p><p>I am and the mechanics and stats are the backbone/tools for doing this (the flesh and life being role-playing).</p><p></p><p>I can say my character has done lots of stuff... has been in a profession or craft for decades helped defend his village... you know all that stuff which creates a rich background for the PC. Eventually dice are rolled.... at this time my suspension of disbelief willfaulter and be ruined... suddenly with the roll of a die... my rich back story is for nothing I'm level 1 and regardless of how I envisioned the character he/she is an incompetant 15 year old neophyte. </p><p></p><p>Role-Playing is only PART of the game it is only part of the suspension of disbelief, only part of a rich believable fantasy environment. I as a player do not care to be penalized and limmited to lvl 1 neophyte children for my choices as soon as my well designed, depthy backgrounded PC is put to the test I have to roll a die and something my character was supposed to have been doing for 10 years is now beyond him... I try through out the next few sessions and its not until I've slain a host of foes can I succeed. </p><p></p><p>This is my opinion of the game and of role-playing... regardless of what happens... regardless of how perfectly I describe what my character is doing I have to roll dice.... and at this time without "significant" stats my role-playing and efforts are nothing but hot air. For me suspension of disbelief also needs a concrete mechanic grounded basis... other wise we're playing make-believe... and the game for me is no longer fun.</p></blockquote><p></p>
[QUOTE="Limper, post: 214553, member: 4083"] I'm noticing I seem to see it different than the many of the rest of my group. I'm looking for a more inclusive answer here. I'm trying to see how the community at large views this. In game are we not trying to simulate reality? I am and the mechanics and stats are the backbone/tools for doing this (the flesh and life being role-playing). I can say my character has done lots of stuff... has been in a profession or craft for decades helped defend his village... you know all that stuff which creates a rich background for the PC. Eventually dice are rolled.... at this time my suspension of disbelief willfaulter and be ruined... suddenly with the roll of a die... my rich back story is for nothing I'm level 1 and regardless of how I envisioned the character he/she is an incompetant 15 year old neophyte. Role-Playing is only PART of the game it is only part of the suspension of disbelief, only part of a rich believable fantasy environment. I as a player do not care to be penalized and limmited to lvl 1 neophyte children for my choices as soon as my well designed, depthy backgrounded PC is put to the test I have to roll a die and something my character was supposed to have been doing for 10 years is now beyond him... I try through out the next few sessions and its not until I've slain a host of foes can I succeed. This is my opinion of the game and of role-playing... regardless of what happens... regardless of how perfectly I describe what my character is doing I have to roll dice.... and at this time without "significant" stats my role-playing and efforts are nothing but hot air. For me suspension of disbelief also needs a concrete mechanic grounded basis... other wise we're playing make-believe... and the game for me is no longer fun. [/QUOTE]
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