Limper
First Post
I'm noticing I seem to see it different than the many of the rest of my group. I'm looking for a more inclusive answer here. I'm trying to see how the community at large views this.
In game are we not trying to simulate reality?
I am and the mechanics and stats are the backbone/tools for doing this (the flesh and life being role-playing).
I can say my character has done lots of stuff... has been in a profession or craft for decades helped defend his village... you know all that stuff which creates a rich background for the PC. Eventually dice are rolled.... at this time my suspension of disbelief willfaulter and be ruined... suddenly with the roll of a die... my rich back story is for nothing I'm level 1 and regardless of how I envisioned the character he/she is an incompetant 15 year old neophyte.
Role-Playing is only PART of the game it is only part of the suspension of disbelief, only part of a rich believable fantasy environment. I as a player do not care to be penalized and limmited to lvl 1 neophyte children for my choices as soon as my well designed, depthy backgrounded PC is put to the test I have to roll a die and something my character was supposed to have been doing for 10 years is now beyond him... I try through out the next few sessions and its not until I've slain a host of foes can I succeed.
This is my opinion of the game and of role-playing... regardless of what happens... regardless of how perfectly I describe what my character is doing I have to roll dice.... and at this time without "significant" stats my role-playing and efforts are nothing but hot air. For me suspension of disbelief also needs a concrete mechanic grounded basis... other wise we're playing make-believe... and the game for me is no longer fun.
In game are we not trying to simulate reality?
I am and the mechanics and stats are the backbone/tools for doing this (the flesh and life being role-playing).
I can say my character has done lots of stuff... has been in a profession or craft for decades helped defend his village... you know all that stuff which creates a rich background for the PC. Eventually dice are rolled.... at this time my suspension of disbelief willfaulter and be ruined... suddenly with the roll of a die... my rich back story is for nothing I'm level 1 and regardless of how I envisioned the character he/she is an incompetant 15 year old neophyte.
Role-Playing is only PART of the game it is only part of the suspension of disbelief, only part of a rich believable fantasy environment. I as a player do not care to be penalized and limmited to lvl 1 neophyte children for my choices as soon as my well designed, depthy backgrounded PC is put to the test I have to roll a die and something my character was supposed to have been doing for 10 years is now beyond him... I try through out the next few sessions and its not until I've slain a host of foes can I succeed.
This is my opinion of the game and of role-playing... regardless of what happens... regardless of how perfectly I describe what my character is doing I have to roll dice.... and at this time without "significant" stats my role-playing and efforts are nothing but hot air. For me suspension of disbelief also needs a concrete mechanic grounded basis... other wise we're playing make-believe... and the game for me is no longer fun.