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<blockquote data-quote="S'mon" data-source="post: 215118" data-attributes="member: 463"><p>*Tch*</p><p></p><p>If you want to run a world where all experienced people are level 2+, fair enough. But it's clear from the DMG's town generator that the standard assumption is that the vast majority of the population are 1st level commoners, experts, some warriors, a few adepts and aristocrats - almost all 1st level, and by necessity including many people with 10+ years experience in their craft. Thus the 'expert' blacksmith is not a 10th level Expert, he's a 1st level Expert with Skill Focus (blacksmith), 4 ranks in craft (blacksmith), and a decent stat bonus (+2 to +4) for a total skill bonus of +8 to +10 - easily enough for most mundane tasks. The blacksmith who also trains actively in weapon skills will be a 1st level Warrior or (if heroic/PC) a Fighter. By the rules, only if his defending the town has involved personally slaying numerous foes (at 150 XP/orc, that's 7 orcs killed personally) would he need to be level 2+.</p></blockquote><p></p>
[QUOTE="S'mon, post: 215118, member: 463"] *Tch* If you want to run a world where all experienced people are level 2+, fair enough. But it's clear from the DMG's town generator that the standard assumption is that the vast majority of the population are 1st level commoners, experts, some warriors, a few adepts and aristocrats - almost all 1st level, and by necessity including many people with 10+ years experience in their craft. Thus the 'expert' blacksmith is not a 10th level Expert, he's a 1st level Expert with Skill Focus (blacksmith), 4 ranks in craft (blacksmith), and a decent stat bonus (+2 to +4) for a total skill bonus of +8 to +10 - easily enough for most mundane tasks. The blacksmith who also trains actively in weapon skills will be a 1st level Warrior or (if heroic/PC) a Fighter. By the rules, only if his defending the town has involved personally slaying numerous foes (at 150 XP/orc, that's 7 orcs killed personally) would he need to be level 2+. [/QUOTE]
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