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General Tabletop Discussion
D&D Older Editions
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="Jacob Lewis" data-source="post: 7895880" data-attributes="member: 6667921"><p>4e is unlike any other edition. And yet, it embraces the very essence of the core Dungeons & Dragons experience, succinctly and unapologetically. Build your characters, fight the monsters, get lots of treasures. That is the heart of every edition and derived game. The layout and format of this edition made it especially delightful to run and organize as both as DM and a player.</p><p></p><p>Though character classes and options grew numerous and overwhelming at times, the system maintained an equilibrium between player effectiveness and activity. No character consistently outshined the others, which meant no player felt their role was somehow diminished by their choices.</p><p></p><p>It was my favorite edition to run, of course. Designing an encounter was easy, and much more dynamic than simply picking your monsters from a book. The map grid became a set piece you could fill with points of interest during a battle, creating a unique and memorable challenge for the players even against a monster they had encountered before. Throw in a skill challenge during a fight and it becomes something epic!</p><p></p><p>Regardless, if you can find others to play with you, have fun with it! Gather your party and venture fo(u)rth!</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7895880, member: 6667921"] 4e is unlike any other edition. And yet, it embraces the very essence of the core Dungeons & Dragons experience, succinctly and unapologetically. Build your characters, fight the monsters, get lots of treasures. That is the heart of every edition and derived game. The layout and format of this edition made it especially delightful to run and organize as both as DM and a player. Though character classes and options grew numerous and overwhelming at times, the system maintained an equilibrium between player effectiveness and activity. No character consistently outshined the others, which meant no player felt their role was somehow diminished by their choices. It was my favorite edition to run, of course. Designing an encounter was easy, and much more dynamic than simply picking your monsters from a book. The map grid became a set piece you could fill with points of interest during a battle, creating a unique and memorable challenge for the players even against a monster they had encountered before. Throw in a skill challenge during a fight and it becomes something epic! Regardless, if you can find others to play with you, have fun with it! Gather your party and venture fo(u)rth! [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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