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General Tabletop Discussion
D&D Older Editions
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="Garthanos" data-source="post: 7970907" data-attributes="member: 82504"><p>Intriguing more details? People tend to focus on leveraging 1 out of their 2 at-wills. I like more at-wills and take human for that reason. More situational abilities is generally how one could increase these or even feats that enhance each of the 3 in different ways instead of just one. Make more Rock Paper Scissor effects ie Roshamboisms. My swordmage's 3 at-wills target 3 different defenses one pulls an enemy the other two might be two similar in that they harm multiple adjacent ones or ones adjacent to his target ie he is bursty.</p><p></p><p></p><p>Cool I like it. Would make at-wills more viable without investing so heavily via feats and make some of those early feats you did invest so they still are valuable.</p><p></p><p>As player choice cool - I made abilities that allow trading at-will and a weak attack for an encounter class power next round. So someone who wanted more encounters could get them. Basically by scanning the battle. And a similar encounter power option to trade up by delay of game scanning the field. </p><p></p><p>Certain 5e magic items that would be incongruous in 4e become quite translatable when you do that.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7970907, member: 82504"] Intriguing more details? People tend to focus on leveraging 1 out of their 2 at-wills. I like more at-wills and take human for that reason. More situational abilities is generally how one could increase these or even feats that enhance each of the 3 in different ways instead of just one. Make more Rock Paper Scissor effects ie Roshamboisms. My swordmage's 3 at-wills target 3 different defenses one pulls an enemy the other two might be two similar in that they harm multiple adjacent ones or ones adjacent to his target ie he is bursty. Cool I like it. Would make at-wills more viable without investing so heavily via feats and make some of those early feats you did invest so they still are valuable. As player choice cool - I made abilities that allow trading at-will and a weak attack for an encounter class power next round. So someone who wanted more encounters could get them. Basically by scanning the battle. And a similar encounter power option to trade up by delay of game scanning the field. Certain 5e magic items that would be incongruous in 4e become quite translatable when you do that. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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