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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="shroomofinsanity" data-source="post: 8054700" data-attributes="member: 6928120"><p>I never ran an official adventure for 4e, but in my years running the edition, the only rarity I cared about was artifact, and that was just to limit it to one per party at any given time(sidenote, i love the artifact mechanics in 4e, as they really set down rules for how these essentially NPC's functioned). But other than that, I let my players look through the item database and let me know what kind of things they were looking for and would pick from either those items or slightly refluffed or tweaked versions of those items for whatever my setting was in that game.</p><p></p><p>I loved seeing magic items move into and out of the game, with the incentives for breaking them down to make the raw material for rituals and namely making/improving other items. It led my parties to sometimes starve themselves of items to "save up" for really cool stuff. </p><p></p><p>This was also the edition that really made items blatantly designed for various races/classes/subclasses. Yes this leads to a few less weird items, but it felt really cool that the warlock got that cool item that boosted their curse, or you know, the 12th item to boost twin strike XD.</p></blockquote><p></p>
[QUOTE="shroomofinsanity, post: 8054700, member: 6928120"] I never ran an official adventure for 4e, but in my years running the edition, the only rarity I cared about was artifact, and that was just to limit it to one per party at any given time(sidenote, i love the artifact mechanics in 4e, as they really set down rules for how these essentially NPC's functioned). But other than that, I let my players look through the item database and let me know what kind of things they were looking for and would pick from either those items or slightly refluffed or tweaked versions of those items for whatever my setting was in that game. I loved seeing magic items move into and out of the game, with the incentives for breaking them down to make the raw material for rituals and namely making/improving other items. It led my parties to sometimes starve themselves of items to "save up" for really cool stuff. This was also the edition that really made items blatantly designed for various races/classes/subclasses. Yes this leads to a few less weird items, but it felt really cool that the warlock got that cool item that boosted their curse, or you know, the 12th item to boost twin strike XD. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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