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Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8076981" data-attributes="member: 82106"><p>Yeah, it is just a giant PITA. In 4e you know exactly how every power works, you make an attack roll. Yeah, you have to know against which defense, and is it a weapon or implement attack, but this is all rolled into a single attack expression (and knowing the weapon vs implement part is trivial for most PCs). You really almost never need to look up powers, and because of their format it is not too big a deal to put them on your sheet if you do need to.</p><p>5e spells OTOH are just sucky. You have to go read through the thing to understand basic stuff about how it works, and because you have 30 or more of them at higher levels, you either have a 20 page character sheet to rummage through, or else you're fishing in the books. Often there are more obscure spells you use only now and then too, where powers mostly get used pretty often.</p><p>And weapon attacks? Ugh, that's even more thugly in 5e, although at least they don't randomly use saves instead of attacks half the time. But knowing what you can do on a given round (even at low levels) requires understanding several class features and how they interact. My 5e fighter fights with 2 weapons, so I have to interface the core '2 attacks' rule with the fighting style rule, and then soon I will have to fold in subclass mechanics as well. It would be a lot easier to just have 3-4 powers. My options are no less limited in 5e, but I have to piece them together out of several rules. </p><p></p><p>In the end, 4e's plethora of feats and class feature interactions gets pretty tedious as well, but it was a cleaner baseline, and my own game has jettisoned most of the complexities and replaced them with more story-focused elements, and now it is a really pretty cool game! WotC left a whole lot of really good ideas behind just to have saves and get rid of powers for fighters. It wasn't worth it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8076981, member: 82106"] Yeah, it is just a giant PITA. In 4e you know exactly how every power works, you make an attack roll. Yeah, you have to know against which defense, and is it a weapon or implement attack, but this is all rolled into a single attack expression (and knowing the weapon vs implement part is trivial for most PCs). You really almost never need to look up powers, and because of their format it is not too big a deal to put them on your sheet if you do need to. 5e spells OTOH are just sucky. You have to go read through the thing to understand basic stuff about how it works, and because you have 30 or more of them at higher levels, you either have a 20 page character sheet to rummage through, or else you're fishing in the books. Often there are more obscure spells you use only now and then too, where powers mostly get used pretty often. And weapon attacks? Ugh, that's even more thugly in 5e, although at least they don't randomly use saves instead of attacks half the time. But knowing what you can do on a given round (even at low levels) requires understanding several class features and how they interact. My 5e fighter fights with 2 weapons, so I have to interface the core '2 attacks' rule with the fighting style rule, and then soon I will have to fold in subclass mechanics as well. It would be a lot easier to just have 3-4 powers. My options are no less limited in 5e, but I have to piece them together out of several rules. In the end, 4e's plethora of feats and class feature interactions gets pretty tedious as well, but it was a cleaner baseline, and my own game has jettisoned most of the complexities and replaced them with more story-focused elements, and now it is a really pretty cool game! WotC left a whole lot of really good ideas behind just to have saves and get rid of powers for fighters. It wasn't worth it. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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