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General Tabletop Discussion
D&D Older Editions
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="NotAYakk" data-source="post: 8151766" data-attributes="member: 72555"><p>I think it wouldn't be too hard to mechanically convert a 4e class into a 5e class or vice versa, or convert a 4e monster into a 5e monster.</p><p></p><p>---</p><p></p><p>First problem is that HP don't scale the same, and 4e character lacks HD.</p><p>Second problem is that damage scales a bit differently in 4e than 5e.</p><p>Third problem is that attributes scale from 1 to 30 more than they do in 5e from 1 to 20.</p><p>Forth problem is "attack vs fortitude" vs "force con save", and FRW defences vs attribute saves.</p><p>Fifth problem is magic item scaling differences, and attunement vs daily powers+christmas tree.</p><p>Sixth problem is 1/2 level bonus vs proficiency bonus.</p><p>Seventh problem is the +2-3 attack bonus on weapons.</p><p>Eighth problem is the OA/Reaction mechanics and expected OA triggers are different.</p><p></p><p>---</p><p></p><p>None of those look really hard to work around.</p><p></p><p>The characters will play a little bit differently than 5e characters would; for example, the Ranger wouldn't suck.</p><p></p><p>Similarly, mechanically converting 4e monsters into 5e monsters doesn't look hard. You'd start with stripping out level scaling on a bunch of stuff.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8151766, member: 72555"] I think it wouldn't be too hard to mechanically convert a 4e class into a 5e class or vice versa, or convert a 4e monster into a 5e monster. --- First problem is that HP don't scale the same, and 4e character lacks HD. Second problem is that damage scales a bit differently in 4e than 5e. Third problem is that attributes scale from 1 to 30 more than they do in 5e from 1 to 20. Forth problem is "attack vs fortitude" vs "force con save", and FRW defences vs attribute saves. Fifth problem is magic item scaling differences, and attunement vs daily powers+christmas tree. Sixth problem is 1/2 level bonus vs proficiency bonus. Seventh problem is the +2-3 attack bonus on weapons. Eighth problem is the OA/Reaction mechanics and expected OA triggers are different. --- None of those look really hard to work around. The characters will play a little bit differently than 5e characters would; for example, the Ranger wouldn't suck. Similarly, mechanically converting 4e monsters into 5e monsters doesn't look hard. You'd start with stripping out level scaling on a bunch of stuff. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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