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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="NotAYakk" data-source="post: 8152516" data-attributes="member: 72555"><p>mechanical conversion of a 4e class to a 5e class.</p><p></p><p>7 HP/level is d12 hD</p><p>6 HP/level is d10 HD</p><p>5 HP/level is d8 HD</p><p>4 HP/level is d6 HD</p><p></p><p>Pretty easy.</p><p></p><p>---</p><p></p><p>Saves map as follows:</p><p>+2 Reflex = proficient in int and dex</p><p>+2 Fortitude = proficient in strength and con</p><p>+2 Will = proficient in wisdom and charisma</p><p>+1 All = 1/2 proficiency bonus to all saves</p><p></p><p>---</p><p></p><p>To deal with multiclasses, we'll split powers known from power uses. And simplify.</p><p></p><p>When you use an Encounter power, the slot refreshes at the end of the next short rest. When you use a Daily power, it refreshes at the end of the next long rest. (this applies to both utility and attack powers).</p><p></p><p>The 5e power level is based on the 4e power level:</p><p></p><p>1-2: 1</p><p>3-6: 2</p><p>7-9: 3</p><p>10-12: 4</p><p>13-16: 5</p><p>17-19: 6</p><p>20-22: 7</p><p>23-26: 8</p><p>27-30: 9</p><p></p><p>You gain power slots using the 'full caster' spell advancement system in 5e.</p><p></p><p>Hmm. That might result in too many slots. But I don't think 3 kinds of slots works either.</p><p></p><p>I could drop it to 1/2 or 2/3 caster progression and rework the power->slot level chart. As a level 29 daily attack power does not match a 5e 9th level spell, this might be more appropriate.</p><p></p><p>---</p><p></p><p>Now to map over class progression. I figure we use 5e asi, feats, gear and combat mechanics along side 4e powers. 4e powers require an action to use, not an attac; so we can give out extra attack at 5 if we want.</p><p></p><p>TWF is built-in and twin strike becomes obsolete at 5 that way, but we can patch that.</p><p></p><p>Alternatively, we can let 4e ported characters use 1 weapon attack power during an attack action. And grant most of them extra attack at level 5.</p><p></p><p>Ah, what if the implement classes got full slot progression, while weapon classes got half. And we mapped powers to slots based on non caster. And let casters "upcast" for an extra die per slot.</p><p></p><p>That could compensate for the extra attack on "weapon" classes.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8152516, member: 72555"] mechanical conversion of a 4e class to a 5e class. 7 HP/level is d12 hD 6 HP/level is d10 HD 5 HP/level is d8 HD 4 HP/level is d6 HD Pretty easy. --- Saves map as follows: +2 Reflex = proficient in int and dex +2 Fortitude = proficient in strength and con +2 Will = proficient in wisdom and charisma +1 All = 1/2 proficiency bonus to all saves --- To deal with multiclasses, we'll split powers known from power uses. And simplify. When you use an Encounter power, the slot refreshes at the end of the next short rest. When you use a Daily power, it refreshes at the end of the next long rest. (this applies to both utility and attack powers). The 5e power level is based on the 4e power level: 1-2: 1 3-6: 2 7-9: 3 10-12: 4 13-16: 5 17-19: 6 20-22: 7 23-26: 8 27-30: 9 You gain power slots using the 'full caster' spell advancement system in 5e. Hmm. That might result in too many slots. But I don't think 3 kinds of slots works either. I could drop it to 1/2 or 2/3 caster progression and rework the power->slot level chart. As a level 29 daily attack power does not match a 5e 9th level spell, this might be more appropriate. --- Now to map over class progression. I figure we use 5e asi, feats, gear and combat mechanics along side 4e powers. 4e powers require an action to use, not an attac; so we can give out extra attack at 5 if we want. TWF is built-in and twin strike becomes obsolete at 5 that way, but we can patch that. Alternatively, we can let 4e ported characters use 1 weapon attack power during an attack action. And grant most of them extra attack at level 5. Ah, what if the implement classes got full slot progression, while weapon classes got half. And we mapped powers to slots based on non caster. And let casters "upcast" for an extra die per slot. That could compensate for the extra attack on "weapon" classes. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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