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Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8154247" data-attributes="member: 82106"><p>Clearly SCs need to be quite dynamic, they need a PLOT. My SCs are a story unto themselves, though obviously they can be a pretty simple story. A complexity 1 challenge can be quite adequately handled with 3 states, where each one has 1-2 approaches. That gives you 3 acts. It might accomplish something like say "get inside the wall of the castle." You have approach, scaling, and avoiding detection/dealing with the guard at the top.</p><p>Now, you have to consider 'composition' and 'framing' in terms of exactly what you are doing, and the scale/granularity of the action. This can vary depending on the nature of the challenge, its part in an overall story arc. if it is simply prefatory, basic buildup kind of stuff where there is conflict, but issues aren't going to reach a real head, maybe the 'approaching the castle' is a good option. There's probably a whole bunch of other situations within the whole 'castle sequence' (whatever it is about). This one isn't the big focus.</p><p></p><p>OTOH you could run a whole infiltration mission as one SC, probably a higher complexity one (3 at least, unless again this all just build up). So here there might be 4 or 5 elements within the overall theme of getting in, doing whatever you came to do, and getting out. I'm thinking the "doing" part is probably element 4 here. You could even drop a combat into element 4, it is quite permissible to do this (just as 4e talks about having an SC in a combat, you can have a combat in an SC too).</p><p></p><p>I think something like a complexity 5 is really one where you're going to bring it out as the ultimate focus. You got everything you need to perform the ritual of opening, and now you have to get the magic just right, and then deal with what happens when the Forever Sealed Gate finally opens! (yeah, ok, that part is a fight, this is after all 4e...).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8154247, member: 82106"] Clearly SCs need to be quite dynamic, they need a PLOT. My SCs are a story unto themselves, though obviously they can be a pretty simple story. A complexity 1 challenge can be quite adequately handled with 3 states, where each one has 1-2 approaches. That gives you 3 acts. It might accomplish something like say "get inside the wall of the castle." You have approach, scaling, and avoiding detection/dealing with the guard at the top. Now, you have to consider 'composition' and 'framing' in terms of exactly what you are doing, and the scale/granularity of the action. This can vary depending on the nature of the challenge, its part in an overall story arc. if it is simply prefatory, basic buildup kind of stuff where there is conflict, but issues aren't going to reach a real head, maybe the 'approaching the castle' is a good option. There's probably a whole bunch of other situations within the whole 'castle sequence' (whatever it is about). This one isn't the big focus. OTOH you could run a whole infiltration mission as one SC, probably a higher complexity one (3 at least, unless again this all just build up). So here there might be 4 or 5 elements within the overall theme of getting in, doing whatever you came to do, and getting out. I'm thinking the "doing" part is probably element 4 here. You could even drop a combat into element 4, it is quite permissible to do this (just as 4e talks about having an SC in a combat, you can have a combat in an SC too). I think something like a complexity 5 is really one where you're going to bring it out as the ultimate focus. You got everything you need to perform the ritual of opening, and now you have to get the magic just right, and then deal with what happens when the Forever Sealed Gate finally opens! (yeah, ok, that part is a fight, this is after all 4e...). [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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