Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8155715" data-attributes="member: 82106"><p>I try to keep an SC pretty focused and thematic, but it does need to have (as I said before) plot etc. </p><p></p><p>One I recall running was a 'gauntlet' The PCs needed to get down the river, and do so before the bad guys did. The river consisted of a series of obstacles, as well as whatever actions the bad guys took, which could vary somewhat depending on the situation, but they were just basically another type of obstacle. </p><p></p><p>So, this SC took place in 3 acts, and had, IIRC a complexity of 3 as well. The first part involved a skirmish with the bad guys, which was basically the setup (bad guys jump in a boat and take off, the PCs naturally follow in another boat). This involves Perception or Athletics, to either find the boat quickly, or else haul it into the water rapidly. Failure means falling behind more. Secondary skills included Stealth and Nature (sneaking up on the bad guys so they don't take off as quickly, or else knowing the lay of the land so you can move quicker).</p><p></p><p>The second part was getting through the rapids. I believe it was either Survival or again Athletics, though you could also use Nature and Perception to again find calmer water or avoid a trap set by the bad guys (I think it was a rope that would snag your boat at a bad spot). </p><p></p><p>The third part involved either surviving going OVER the waterfall, or taking the harder/slower portage around it. I think these were Survival and again Athletics, with again Nature and Perception as secondary options to assist. </p><p></p><p>Depending on the number of failures would A) subject PCs to Survival checks to avoid HS loss, and mean the bad guys would be closer on your tail (total failure and they are ahead of you). </p><p></p><p>This is a pretty simple SC, and actually you don't need any enhanced rules for it, though I believe if you go by RC you'd have an 'obstacle' and I think also the PCs would get to deploy an advantage somewhere along the way.</p><p>Note that I also have some rules for how to use powers, particularly rituals, that can help you out, but obviously invoke a cost.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8155715, member: 82106"] I try to keep an SC pretty focused and thematic, but it does need to have (as I said before) plot etc. One I recall running was a 'gauntlet' The PCs needed to get down the river, and do so before the bad guys did. The river consisted of a series of obstacles, as well as whatever actions the bad guys took, which could vary somewhat depending on the situation, but they were just basically another type of obstacle. So, this SC took place in 3 acts, and had, IIRC a complexity of 3 as well. The first part involved a skirmish with the bad guys, which was basically the setup (bad guys jump in a boat and take off, the PCs naturally follow in another boat). This involves Perception or Athletics, to either find the boat quickly, or else haul it into the water rapidly. Failure means falling behind more. Secondary skills included Stealth and Nature (sneaking up on the bad guys so they don't take off as quickly, or else knowing the lay of the land so you can move quicker). The second part was getting through the rapids. I believe it was either Survival or again Athletics, though you could also use Nature and Perception to again find calmer water or avoid a trap set by the bad guys (I think it was a rope that would snag your boat at a bad spot). The third part involved either surviving going OVER the waterfall, or taking the harder/slower portage around it. I think these were Survival and again Athletics, with again Nature and Perception as secondary options to assist. Depending on the number of failures would A) subject PCs to Survival checks to avoid HS loss, and mean the bad guys would be closer on your tail (total failure and they are ahead of you). This is a pretty simple SC, and actually you don't need any enhanced rules for it, though I believe if you go by RC you'd have an 'obstacle' and I think also the PCs would get to deploy an advantage somewhere along the way. Note that I also have some rules for how to use powers, particularly rituals, that can help you out, but obviously invoke a cost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
Top