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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="shroomofinsanity" data-source="post: 8168776" data-attributes="member: 6928120"><p>4e characters can do some of the most cinematic and cool things just built into their kit. Let's not forget when a ranger first reaches level 15 and unlocks one of the most eye opening abilities in gaming... In fact when a ranger in my party that was just picking powers as he went along reached level 15 was looking through the power options, and stopped, looked at me and asked if it was written correctly? I nodded, and he freaked out, seeing that he got to attack until he misses once a day. I made sure to give him a big monster right after that he just got to shred. The whole table flipped out. </p><p></p><p>Or let's talk about how at level 1, a sorcerer can just throw 6d6 at something if they want to. or how druids can just live in their animal form essentially, with all kinds of cool powers and abilities that no normal animal can do. Yes if you want to, you can find every way to stack modifiers, and squeeze out every point of damage possible, and I had a player or two that loved that. But as long as have the buy in that every character can do cool stuff and are ok with moving people all over the map, then its just so cool. </p><p></p><p>5e heroes are a step back towards less dramatic play and more starting off barely above average and ending up very competent/universe breaking(if you're the right kind of caster). It is a system that can be adapted to several types of play, where I would say that 4e has a very pointed style it is trying to evoke, and plays much worse if you try and drag it too far away from that. </p><p></p><p>Also they took some real cool leaps in the fluff, like finally making the metallic dragons elemental instead of all alloys of the same metals. It's a little thing, but making the core 5 all periodic elements just seemed so clean to me. ( I am aware that adamantine is not an actual metal, but it essentially a periodic metal in the dnd universe.) Oh, and having disenchanting magic items turn into a way to help make other magic items or be able to fuel other magic things.</p></blockquote><p></p>
[QUOTE="shroomofinsanity, post: 8168776, member: 6928120"] 4e characters can do some of the most cinematic and cool things just built into their kit. Let's not forget when a ranger first reaches level 15 and unlocks one of the most eye opening abilities in gaming... In fact when a ranger in my party that was just picking powers as he went along reached level 15 was looking through the power options, and stopped, looked at me and asked if it was written correctly? I nodded, and he freaked out, seeing that he got to attack until he misses once a day. I made sure to give him a big monster right after that he just got to shred. The whole table flipped out. Or let's talk about how at level 1, a sorcerer can just throw 6d6 at something if they want to. or how druids can just live in their animal form essentially, with all kinds of cool powers and abilities that no normal animal can do. Yes if you want to, you can find every way to stack modifiers, and squeeze out every point of damage possible, and I had a player or two that loved that. But as long as have the buy in that every character can do cool stuff and are ok with moving people all over the map, then its just so cool. 5e heroes are a step back towards less dramatic play and more starting off barely above average and ending up very competent/universe breaking(if you're the right kind of caster). It is a system that can be adapted to several types of play, where I would say that 4e has a very pointed style it is trying to evoke, and plays much worse if you try and drag it too far away from that. Also they took some real cool leaps in the fluff, like finally making the metallic dragons elemental instead of all alloys of the same metals. It's a little thing, but making the core 5 all periodic elements just seemed so clean to me. ( I am aware that adamantine is not an actual metal, but it essentially a periodic metal in the dnd universe.) Oh, and having disenchanting magic items turn into a way to help make other magic items or be able to fuel other magic things. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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