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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="Manbearcat" data-source="post: 8189245" data-attributes="member: 6696971"><p>Yup.</p><p></p><p>For movement and distance control to create both dynamism and interesting decision-points, at least the following conditions need to all be met:</p><p></p><p>* There needs to be a compelling reason to move or stay put which integrates not only with situation but with system as well (mitigating present or future risk, meeting a precondition to trigger a move, setting up or synergizing with a future move or with a teammates move, haranguing the enemy's ability to persist in an optimal gamestate).</p><p></p><p>* There needs to be a cost that must be weighed to moving or staying put (action economy, if I do <em>this </em>I diminish the prospects of, or outright lose, the fictional positioning to do <em>that, </em>expendable/rechargable resource considerations).</p><p></p><p>* If I do <em>this, </em>the enemy may counter with <em>that</em> (if either team PC or team monster's suite of options is limited, this 4d chess is reduced dramatically).</p><p></p><p>And there is also a continuum with the three of those. If you stack multiple compelling reasons with multiple areas of integration with multiple cost considerations with a robust suite of enemy responses...the decision-points become have more vitality and become more vital and combat dynamism becomes invigorated.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8189245, member: 6696971"] Yup. For movement and distance control to create both dynamism and interesting decision-points, at least the following conditions need to all be met: * There needs to be a compelling reason to move or stay put which integrates not only with situation but with system as well (mitigating present or future risk, meeting a precondition to trigger a move, setting up or synergizing with a future move or with a teammates move, haranguing the enemy's ability to persist in an optimal gamestate). * There needs to be a cost that must be weighed to moving or staying put (action economy, if I do [I]this [/I]I diminish the prospects of, or outright lose, the fictional positioning to do [I]that, [/I]expendable/rechargable resource considerations). * If I do [I]this, [/I]the enemy[I] [/I]may counter with [I]that[/I] (if either team PC or team monster's suite of options is limited, this 4d chess is reduced dramatically). And there is also a continuum with the three of those. If you stack multiple compelling reasons with multiple areas of integration with multiple cost considerations with a robust suite of enemy responses...the decision-points become have more vitality and become more vital and combat dynamism becomes invigorated. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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