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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8189280" data-attributes="member: 82106"><p>In terms of this kind of design, one of the things I'm working on with HoML 2.0 is 'defensive powers' (I am also reforming the terminology, but that's beside the point). So you could give a class something like "Flying Defense" which would give them access to a defensive power which only works if you moved several squares on your last turn, or something along those lines. Obviously not every class/build would need/want this kind of thing, but some would. Likewise one could create something like a 'Spell Shield' defense which allowed reflecting an attack back on an opponent that would be available if you stayed still, perhaps. </p><p></p><p>Another interesting technique would involve making AoEs pretty potent, but making them be pre-targeted a turn in advance. You would certainly think about where you want exactly to be if the enemy wizard starts chanting some nasty AoE spell! </p><p></p><p>There are a number of these sorts of ways to encourage movement. Actually re-introducing facing as a consideration in melee combat would potentially also be an incentive to maneuver. I'm not so sure I want to add that complexity though...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8189280, member: 82106"] In terms of this kind of design, one of the things I'm working on with HoML 2.0 is 'defensive powers' (I am also reforming the terminology, but that's beside the point). So you could give a class something like "Flying Defense" which would give them access to a defensive power which only works if you moved several squares on your last turn, or something along those lines. Obviously not every class/build would need/want this kind of thing, but some would. Likewise one could create something like a 'Spell Shield' defense which allowed reflecting an attack back on an opponent that would be available if you stayed still, perhaps. Another interesting technique would involve making AoEs pretty potent, but making them be pre-targeted a turn in advance. You would certainly think about where you want exactly to be if the enemy wizard starts chanting some nasty AoE spell! There are a number of these sorts of ways to encourage movement. Actually re-introducing facing as a consideration in melee combat would potentially also be an incentive to maneuver. I'm not so sure I want to add that complexity though... [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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