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D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8191287" data-attributes="member: 82106"><p>Undoubtedly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And obviously, this is all somewhat of a grey area in that there are certainly plenty of times when various effects of powers, or whatever, lend themselves to a pretty organic feeling narrative description. It just doesn't always happen, or people get in the habit of not bothering to do that, and then 4e can come across as very dry and gamist, more like a wargame. I think we can try to improve slightly on the formula to encourage it to move more in the 'crazy gonzo fantasy fight scene' direction. That's really what I'm trying to do, shift the emphasis from things like turn phasing and durations, and pushes and shifts, and more to unexpected attacks and naturalistic strategems.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8191287, member: 82106"] Undoubtedly. ;) And obviously, this is all somewhat of a grey area in that there are certainly plenty of times when various effects of powers, or whatever, lend themselves to a pretty organic feeling narrative description. It just doesn't always happen, or people get in the habit of not bothering to do that, and then 4e can come across as very dry and gamist, more like a wargame. I think we can try to improve slightly on the formula to encourage it to move more in the 'crazy gonzo fantasy fight scene' direction. That's really what I'm trying to do, shift the emphasis from things like turn phasing and durations, and pushes and shifts, and more to unexpected attacks and naturalistic strategems. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Am I crazy? I've just gotten a hankering to play 4e again...
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