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D&D Older Editions
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="pemerton" data-source="post: 8191535" data-attributes="member: 42582"><p>As I read it, you're saying that you want the mechanics to more richly reflect prior fictional positioning, rather than having fictional positioning being "read off" the mechanics as an afterthought.</p><p></p><p>I remember a discussion about that in [USER=85870]@innerdude[/USER]'s epic "Dissociated Mechanics" thread - here're two posts that are relevant: </p><p></p><p></p><p></p><p> </p><p>There's also this old thread of mine which discusses the issue in relation to some aspects of D&D combat: <a href="https://www.enworld.org/threads/clouds-cubes-and-hitting.514943/" target="_blank">D&D 5E - Clouds, cubes, and "hitting"</a></p><p></p><p>Anyway, as per those old threads my view is that 4e makes some fictional positioning relevant - eg location/position; materials of targets (water can be frozen; paper can be burned; etc) relative to available attacks; the shape of furniture (can I duck behind it and take cover, etc) - but some is - eg facing most of the time, whether there is grass underfoot.</p><p></p><p>Your stealth + flanking example seems supported by rogue abilities that improve action economy and fictional positioning requirements for hiding. Maybe those are a place to build from? One thought - if you introduce "death from above" as a type of charge that allows free movement (ie gravity does the work!) perhaps at the cost of taking damage oneself, then powers that allow climbing or jumping, and that enhance charge attacks, would feed into "organic" tactics of the sort you're describing.</p><p></p><p>Another example might be a defensive bonus that comes from having one's back to the wall (I think there's a pargaon tier feat like this, isn't there? I've never seen it in play).</p><p></p><p>Etc (= I've run out of ideas just at the moment)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8191535, member: 42582"] As I read it, you're saying that you want the mechanics to more richly reflect prior fictional positioning, rather than having fictional positioning being "read off" the mechanics as an afterthought. I remember a discussion about that in [USER=85870]@innerdude[/USER]'s epic "Dissociated Mechanics" thread - here're two posts that are relevant: There's also this old thread of mine which discusses the issue in relation to some aspects of D&D combat: [URL="https://www.enworld.org/threads/clouds-cubes-and-hitting.514943/"]D&D 5E - Clouds, cubes, and "hitting"[/URL] Anyway, as per those old threads my view is that 4e makes some fictional positioning relevant - eg location/position; materials of targets (water can be frozen; paper can be burned; etc) relative to available attacks; the shape of furniture (can I duck behind it and take cover, etc) - but some is - eg facing most of the time, whether there is grass underfoot. Your stealth + flanking example seems supported by rogue abilities that improve action economy and fictional positioning requirements for hiding. Maybe those are a place to build from? One thought - if you introduce "death from above" as a type of charge that allows free movement (ie gravity does the work!) perhaps at the cost of taking damage oneself, then powers that allow climbing or jumping, and that enhance charge attacks, would feed into "organic" tactics of the sort you're describing. Another example might be a defensive bonus that comes from having one's back to the wall (I think there's a pargaon tier feat like this, isn't there? I've never seen it in play). Etc (= I've run out of ideas just at the moment) [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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