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Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8193411" data-attributes="member: 82106"><p>Pretty much. I mean, I'm not violently opposed to some of the later, if they have pretty strong narrative connotations such that we can clearly understand what they represent, and that such a sequence at least BEGINS with a rightward arrow (IE your 'Super Stealthy Strike' requires actual cover to start with, and isn't largely just achieved by use of some other power 'Hide In Plain Sight', although that last could be cool now and then). In fact, I would say, it is OK to have the leftward arrows be quite common when you can, say, impose a cost for using them in lieu of finding fictionally based 'rightward' circumstances. This is, in fact, what HoML does with 'practices', they are literally a way to substitute a different narrative such that you can A) impose a different attribute/skill more favorable to you (presumably) and B) invoke an explicit cost to change the fiction based on the narrative description of that practice. </p><p></p><p>I think this is actually pretty in keeping with other narratively focused 'story game' systems. PbtA goes a bit further, in that it lacks anything similar to a grid, and insists that every action be based entirely on fiction, with only limited leftward pointing arrows, and many of those being simply the list of moves you have in your playbook (although things like hold and certain tags also count).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8193411, member: 82106"] Pretty much. I mean, I'm not violently opposed to some of the later, if they have pretty strong narrative connotations such that we can clearly understand what they represent, and that such a sequence at least BEGINS with a rightward arrow (IE your 'Super Stealthy Strike' requires actual cover to start with, and isn't largely just achieved by use of some other power 'Hide In Plain Sight', although that last could be cool now and then). In fact, I would say, it is OK to have the leftward arrows be quite common when you can, say, impose a cost for using them in lieu of finding fictionally based 'rightward' circumstances. This is, in fact, what HoML does with 'practices', they are literally a way to substitute a different narrative such that you can A) impose a different attribute/skill more favorable to you (presumably) and B) invoke an explicit cost to change the fiction based on the narrative description of that practice. I think this is actually pretty in keeping with other narratively focused 'story game' systems. PbtA goes a bit further, in that it lacks anything similar to a grid, and insists that every action be based entirely on fiction, with only limited leftward pointing arrows, and many of those being simply the list of moves you have in your playbook (although things like hold and certain tags also count). [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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