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<blockquote data-quote="Keith Robinson" data-source="post: 4356810" data-attributes="member: 21330"><p>To be frank, I think he's totally misunderstood the nature of treasure. There is absolutely no correlation between the value of items that an NPC has and their monetary value to the PCs. The 'treasure' as set out in the MM 'reflects how much wealth that creature owns' (quoted directly from the MM), and not 'how much gold the adverturers will aquire from that creature'. By the RAW, it's the wealth by level chart that matters - are your players roughly at the level as outlined in that chart? If you're going by that, then that is all that matters. If not, then it's whatever system you are following.</p><p></p><p>Giving your players extra cash to 'make up' for a perceived 'shortfall' is a bad idea IMO, and I think in this case your players have hoodwinked you. They should earn their loot!</p></blockquote><p></p>
[QUOTE="Keith Robinson, post: 4356810, member: 21330"] To be frank, I think he's totally misunderstood the nature of treasure. There is absolutely no correlation between the value of items that an NPC has and their monetary value to the PCs. The 'treasure' as set out in the MM 'reflects how much wealth that creature owns' (quoted directly from the MM), and not 'how much gold the adverturers will aquire from that creature'. By the RAW, it's the wealth by level chart that matters - are your players roughly at the level as outlined in that chart? If you're going by that, then that is all that matters. If not, then it's whatever system you are following. Giving your players extra cash to 'make up' for a perceived 'shortfall' is a bad idea IMO, and I think in this case your players have hoodwinked you. They should earn their loot! [/QUOTE]
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