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<blockquote data-quote="StreamOfTheSky" data-source="post: 4359483" data-attributes="member: 35909"><p>No, people ditch treasure in Diablo 2 because they have a strictly limited carrying space, so they only take back the most valuable things. The fact it's a group of ravenous individuals rather than a cohesive party also helps. You have to move quick and have open space for a good item, lest someone else snatch them all up first.</p><p></p><p>I agree that for classed NPCs where their gear is their treasure (and their gears is from the NOC gear table), you should give them that amount, and if the PC's sell it all, they get half the value. This is still >standard treasure. But for monsters with no class levels, but who happen to use items, like an Ogre, it's just plain not fair to count the gear's full market value towards the treasure total. They're supposed to have Standard treasure, and if you give them a bunch of items the PC's have no use for (a fairly common occurance, IME) and count the item's full value towards the "Standard treasure" amount, you basically just cut the PC's treasure in half. There's no sugar coating it, you did.</p><p></p><p>Of course, treasure is a game where the whole matters more -- if you throw lots of dragons (triple standard) at the party and avoid enemies that give none like most undead (or say they have some laying around from previous victims that's just not being used), you can engage in this and the party should come out about even, which is what ultimately matters. If you aren't slightly rigging things this way, andhave an even mix of no treasure and higher than standard treasure monsters, then this practice IS cheating them.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4359483, member: 35909"] No, people ditch treasure in Diablo 2 because they have a strictly limited carrying space, so they only take back the most valuable things. The fact it's a group of ravenous individuals rather than a cohesive party also helps. You have to move quick and have open space for a good item, lest someone else snatch them all up first. I agree that for classed NPCs where their gear is their treasure (and their gears is from the NOC gear table), you should give them that amount, and if the PC's sell it all, they get half the value. This is still >standard treasure. But for monsters with no class levels, but who happen to use items, like an Ogre, it's just plain not fair to count the gear's full market value towards the treasure total. They're supposed to have Standard treasure, and if you give them a bunch of items the PC's have no use for (a fairly common occurance, IME) and count the item's full value towards the "Standard treasure" amount, you basically just cut the PC's treasure in half. There's no sugar coating it, you did. Of course, treasure is a game where the whole matters more -- if you throw lots of dragons (triple standard) at the party and avoid enemies that give none like most undead (or say they have some laying around from previous victims that's just not being used), you can engage in this and the party should come out about even, which is what ultimately matters. If you aren't slightly rigging things this way, andhave an even mix of no treasure and higher than standard treasure monsters, then this practice IS cheating them. [/QUOTE]
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