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<blockquote data-quote="krupintupple" data-source="post: 4370087" data-attributes="member: 58300"><p>i think i should weigh in on this issue with perhaps a little further information:</p><p></p><p>one player in my group likes saving up for very long term item purchasing, and typically will refrain from accepting anything for four or more adventures, so as to buy a slightly higher-powered item. naturally, he sells most of his share.</p><p></p><p>another player refuses to adventure or take up quests of a specific nature, and really is only attracted by quests that involve melee-centric challenges, being a fighter himself. while i try to balance the NPC's dropped loot, it makes little sense that if 8 straight encounters are with a warrior-like group of orks in the foothills of a snowy mountain, that many of them would be carting around scrolls and wands. given, i can claim that they've looted them from vanquished foes, but typically, such a melee-centric campaign arc would result in a larger benefit for the fighter and less for those typically opposed or poorly suited in melee.</p><p></p><p>also, i should mention that we play in a fairly stereotypical medieval europe type setting, so naturally magical suits of chain mail and longswords are a shade more common than say, enchanted alanic helmets, lamellar armour and kukris. i explained that such things exist, but not to be upset if every third encounter doesn't come up with a pair of +1 flaming nunchucks, or a +2 keen jovar or whatever other weird non-core splatbook weapon they've been using.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 4370087, member: 58300"] i think i should weigh in on this issue with perhaps a little further information: one player in my group likes saving up for very long term item purchasing, and typically will refrain from accepting anything for four or more adventures, so as to buy a slightly higher-powered item. naturally, he sells most of his share. another player refuses to adventure or take up quests of a specific nature, and really is only attracted by quests that involve melee-centric challenges, being a fighter himself. while i try to balance the NPC's dropped loot, it makes little sense that if 8 straight encounters are with a warrior-like group of orks in the foothills of a snowy mountain, that many of them would be carting around scrolls and wands. given, i can claim that they've looted them from vanquished foes, but typically, such a melee-centric campaign arc would result in a larger benefit for the fighter and less for those typically opposed or poorly suited in melee. also, i should mention that we play in a fairly stereotypical medieval europe type setting, so naturally magical suits of chain mail and longswords are a shade more common than say, enchanted alanic helmets, lamellar armour and kukris. i explained that such things exist, but not to be upset if every third encounter doesn't come up with a pair of +1 flaming nunchucks, or a +2 keen jovar or whatever other weird non-core splatbook weapon they've been using. [/QUOTE]
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