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Am I giving them enough treasure?
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<blockquote data-quote="QuaziquestGM" data-source="post: 3587879" data-attributes="member: 22559"><p>Herbal Treasures</p><p></p><p>Oak's Nightnel: grants a +2 bonus to Reflex Saves for 1d2 round(s) when brewed into a tea and slowly sipped.</p><p></p><p>Celpias Weed: grants a +2 bonus to Armor Class, and a -2 penalty to Armor Class for 1 minute(s) when eaten.</p><p></p><p>Carpenterscreeper: grants +3 Hit Points and +4 bonus to Fortitude Saves for 3 round(s) when used as a suppository. The herb is strongly addictive when used in this way.</p><p></p><p>Groom's Tephthal: grants a -3 penalty to Balance skill checks for 3 round(s) when ingested.</p><p></p><p>St. Martin's Leaf: grants a +1 bonus to Decipher Script skill checks, and a -3 penalty to Will Saves for 3 minute(s) when placed in an open wound.</p><p></p><p></p><p>Now that I have actually read them all, these seem to be the best of the herbs.</p><p></p><p>AMULET OF E'NEZBIT: [S5] This trap is a 1" crystal jar on a gold chain to be</p><p>worn as an amulet and gives off continual light. This is a jar of endless</p><p>honey. When the crystal stopper is removed and inverted, it will drip</p><p>excellent honey at the rate of 1d8 quarts per hour (approximately 1d4 oz. per</p><p>minute). When worn as an amulet it cured the wearer's worst fault (party must</p><p>vote on which fault is worst)--sending him to such excess in the opposite</p><p>direction that all will want him back as he was. (i.e., a drunkard becomes a</p><p>prohibitionist, etc.) The only way to remove the amulet is for all who voted</p><p>on the worst fault to lift it at once--or by a wish or a remove blessing cast</p><p>by someone twice the level of the wearer.</p><p>XP value: Nil gp value: 10,000 </p><p></p><p>The Rogue/Bard groom got this one, and the party voted that "Greedy" was his worst quality.</p><p>This should play out nicely when he meets his inlaws.....</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 3587879, member: 22559"] Herbal Treasures Oak's Nightnel: grants a +2 bonus to Reflex Saves for 1d2 round(s) when brewed into a tea and slowly sipped. Celpias Weed: grants a +2 bonus to Armor Class, and a -2 penalty to Armor Class for 1 minute(s) when eaten. Carpenterscreeper: grants +3 Hit Points and +4 bonus to Fortitude Saves for 3 round(s) when used as a suppository. The herb is strongly addictive when used in this way. Groom's Tephthal: grants a -3 penalty to Balance skill checks for 3 round(s) when ingested. St. Martin's Leaf: grants a +1 bonus to Decipher Script skill checks, and a -3 penalty to Will Saves for 3 minute(s) when placed in an open wound. Now that I have actually read them all, these seem to be the best of the herbs. AMULET OF E'NEZBIT: [S5] This trap is a 1" crystal jar on a gold chain to be worn as an amulet and gives off continual light. This is a jar of endless honey. When the crystal stopper is removed and inverted, it will drip excellent honey at the rate of 1d8 quarts per hour (approximately 1d4 oz. per minute). When worn as an amulet it cured the wearer's worst fault (party must vote on which fault is worst)--sending him to such excess in the opposite direction that all will want him back as he was. (i.e., a drunkard becomes a prohibitionist, etc.) The only way to remove the amulet is for all who voted on the worst fault to lift it at once--or by a wish or a remove blessing cast by someone twice the level of the wearer. XP value: Nil gp value: 10,000 The Rogue/Bard groom got this one, and the party voted that "Greedy" was his worst quality. This should play out nicely when he meets his inlaws..... [/QUOTE]
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