Given the new maths for monster design (ie post-MM3/Essentials), am I right in thinking that things have become a little ... flat? What I mean to say is this: take an 8th-level monster, a hulking thug of an oroc that attacks with a greatsword. As per the tables, he does ... 2d8+7 damage on a single target with an at-will attack. Now take a different 8th-level monster, a wily but weedy goblin with a dagger. As per the tables, he does ... 2d8+7 damage on a single target with an at-will attack. Hmm.
Or how about one single 8th-level monster. When he attacks with his longsword, he does 2d8+7 damage. When he fires off his crossbow, he does ... 2d8+7 damage.
Is that right?
Also, looking at some older (MM1) monsters, they have a varied range of values for their defences ("AC 27; Fortitude 25, Reflex 22, Will 23" is not unusual) but the new maths state "Level + 12" for all defences, with some monster roles receiving a bonus. The monster from whom the above defences was quoted (a Level 11 Soldier) would now be "AC 27; Fortitude 23, Reflex 23, Will 23".
Is that right too?
Like I say, maybe I am missing something. To be fair, *I* am not the one designing these monsters from scratch; I am merely updating some older monsters to use the new maths before I use them in my upcoming game. It may well be that there are further considerations that come into play in ground-up design and that an attempt to update like this is going to miss that.
Any thoughts?
Or how about one single 8th-level monster. When he attacks with his longsword, he does 2d8+7 damage. When he fires off his crossbow, he does ... 2d8+7 damage.
Is that right?
Also, looking at some older (MM1) monsters, they have a varied range of values for their defences ("AC 27; Fortitude 25, Reflex 22, Will 23" is not unusual) but the new maths state "Level + 12" for all defences, with some monster roles receiving a bonus. The monster from whom the above defences was quoted (a Level 11 Soldier) would now be "AC 27; Fortitude 23, Reflex 23, Will 23".
Is that right too?
Like I say, maybe I am missing something. To be fair, *I* am not the one designing these monsters from scratch; I am merely updating some older monsters to use the new maths before I use them in my upcoming game. It may well be that there are further considerations that come into play in ground-up design and that an attempt to update like this is going to miss that.
Any thoughts?