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Am I missing something with Favored Foe?
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<blockquote data-quote="NotAYakk" data-source="post: 8243460" data-attributes="member: 72555"><p>There is less effective, then there is 15x less effective.</p><p></p><p>Saying "a human is less effective at moving fast than a race car" is similar to "FF is less effective at action-free damage than smite".</p><p></p><p>The difference is large enough that you could set the human's speed to zero, and adding it up to the race car's speed results in a value you'd only notice is different if you where an expert on how fast race cars go.</p><p></p><p>Similarly, FF's damage contribution is so small compared to smite in a situation where both are in play, FF changing the story in killing a monster would be hard to prove.</p><p></p><p>Imagine a situation where every time FF was used, it did 0 damage. How long would it take a player to <strong>notice it</strong>?</p><p></p><p>Now do the same with smite.</p><p></p><p>I mean, you might notice FF doing 0 damage at and around level 1.</p><p></p><p>They take up similar amounts of game-time, but one has impact on the narrative, and the other doesn't. And as FF does almost nothing except that damage boost, it really is a waste of time.</p><p></p><p>I mean, I get having some random fiddly bit is fun to turn on "I activate FF, I get t roll another die", but fiddly bits shouldn't be added if they don't do anything with any impact.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8243460, member: 72555"] There is less effective, then there is 15x less effective. Saying "a human is less effective at moving fast than a race car" is similar to "FF is less effective at action-free damage than smite". The difference is large enough that you could set the human's speed to zero, and adding it up to the race car's speed results in a value you'd only notice is different if you where an expert on how fast race cars go. Similarly, FF's damage contribution is so small compared to smite in a situation where both are in play, FF changing the story in killing a monster would be hard to prove. Imagine a situation where every time FF was used, it did 0 damage. How long would it take a player to [B]notice it[/B]? Now do the same with smite. I mean, you might notice FF doing 0 damage at and around level 1. They take up similar amounts of game-time, but one has impact on the narrative, and the other doesn't. And as FF does almost nothing except that damage boost, it really is a waste of time. I mean, I get having some random fiddly bit is fun to turn on "I activate FF, I get t roll another die", but fiddly bits shouldn't be added if they don't do anything with any impact. [/QUOTE]
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