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Am I missing something with Favored Foe?
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<blockquote data-quote="NotAYakk" data-source="post: 8244266" data-attributes="member: 72555"><p>Draw a melee weapon in your free hand. You are now as good at OAs as the TWF until your next turn.</p><p></p><p>If you acxept them being non magical or cheap, you can do this every round by dropping them at the start of your turn. (note that switching loadout with twf+range requires a full action unless you drop them; one to sheath, one to draw. Going twf to bow is actually 3 interactions!)</p><p></p><p>Unless every single round you OA you'll still do better with hand Xbow than TWF.</p><p></p><p>I mean, unless OAs are special and do more than damage; the threat from an OA is less than the damage it could deal.</p><p></p><p>If we assume a large supply of +1 bolts and a small supply of moonstone daggers is cheaper than 2 more magic weapons each at rare tier or above, then we get at a 5' range:</p><p></p><p>TWF with an OA every single round, using a Flametongue and a +2 offhand rapier is +9/1d8+2d6+5 x4 (16.5) +11/1d8+7 x1</p><p>XBE with a moonstone dagger OA is+9/1d6+18 x4 +9/1d4+5 OA</p><p></p><p>TWF: 66 @+9 11.5 @ +11</p><p>XBE: 93.5 @ +9</p><p></p><p>Subtracting we get 29.5 @ +9 in exchange for 11.5 @ +11.</p><p></p><p>With nothing but moonstone weapons (magic, no combat bonuses), we get:</p><p>+9/1d8+5 x5 (47.5)</p><p>vs</p><p>+6/1d6+15 x4 or +11/1d6+5 x4 + 9/1d4+5</p><p>74 @ +6 or 34 @ +11 and 7.5 @ +9</p><p></p><p>Tradeoff is:</p><p>74 @ +6 vs 40 @+9 (-3 to hit for +34 to damage)</p><p>34 @ +11 vs 40 @+9 (+2 to hit for -6 to damage)</p><p></p><p>That is a lot of damage for -3 to hit. Or a bit of accuracy for -6 to damage.</p><p></p><p>I don't think there is an AC where TWF wins here.</p><p></p><p>Suppose we look at AC from 15 to 25.</p><p></p><p>Then TWF non-crit damage difference is 21-(AC-9) times 40/20, or 60-2*AC, per round.</p><p></p><p>XBE non-crit damage is 21-(AC-6) times 74/20 with SS, and 21-(AC-11) times 34/20, or 99.9-3.7*AC vs 54.4-1.7*AC.</p><p></p><p>60-2AC >= 99-3.7AC means 1.7AC >= 39, or AC >= 23.</p><p>60-2AC >= 54.4-1.7AC means 5.6 >= 0.3 AC, or AC <= 18.</p><p></p><p>So for TWF to outdamage this XBE build, AC must be both 23 and over and 18 and under; there is no such AC.</p><p></p><p>We can now factor in champion crits. 0.1*5*(4.5) is 2.25 for TWF and 0.1*4*3.5 +.1*1*2.5 is 1.65 for XBE.</p><p></p><p>So TWF becomes 62.25-2AC.</p><p>SS becomes 101.55-3.7AC</p><p>noSS becomes 56.05-1.7AC</p><p></p><p>Solving again</p><p>62.25-2AC >= 101.55-3.7AC</p><p>1.7AC >= 39.3</p><p>AC >= 23 (rounded)</p><p></p><p>62.25-2AC >= 56.05-1.7AC</p><p>6.2 >= 0.3 AC</p><p>20.7 >= AC</p><p></p><p>So it still doesn't work.</p><p></p><p>Now, if I give the melee character flametongues, and the ranged character diddly, the melee character comes out ahead.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8244266, member: 72555"] Draw a melee weapon in your free hand. You are now as good at OAs as the TWF until your next turn. If you acxept them being non magical or cheap, you can do this every round by dropping them at the start of your turn. (note that switching loadout with twf+range requires a full action unless you drop them; one to sheath, one to draw. Going twf to bow is actually 3 interactions!) Unless every single round you OA you'll still do better with hand Xbow than TWF. I mean, unless OAs are special and do more than damage; the threat from an OA is less than the damage it could deal. If we assume a large supply of +1 bolts and a small supply of moonstone daggers is cheaper than 2 more magic weapons each at rare tier or above, then we get at a 5' range: TWF with an OA every single round, using a Flametongue and a +2 offhand rapier is +9/1d8+2d6+5 x4 (16.5) +11/1d8+7 x1 XBE with a moonstone dagger OA is+9/1d6+18 x4 +9/1d4+5 OA TWF: 66 @+9 11.5 @ +11 XBE: 93.5 @ +9 Subtracting we get 29.5 @ +9 in exchange for 11.5 @ +11. With nothing but moonstone weapons (magic, no combat bonuses), we get: +9/1d8+5 x5 (47.5) vs +6/1d6+15 x4 or +11/1d6+5 x4 + 9/1d4+5 74 @ +6 or 34 @ +11 and 7.5 @ +9 Tradeoff is: 74 @ +6 vs 40 @+9 (-3 to hit for +34 to damage) 34 @ +11 vs 40 @+9 (+2 to hit for -6 to damage) That is a lot of damage for -3 to hit. Or a bit of accuracy for -6 to damage. I don't think there is an AC where TWF wins here. Suppose we look at AC from 15 to 25. Then TWF non-crit damage difference is 21-(AC-9) times 40/20, or 60-2*AC, per round. XBE non-crit damage is 21-(AC-6) times 74/20 with SS, and 21-(AC-11) times 34/20, or 99.9-3.7*AC vs 54.4-1.7*AC. 60-2AC >= 99-3.7AC means 1.7AC >= 39, or AC >= 23. 60-2AC >= 54.4-1.7AC means 5.6 >= 0.3 AC, or AC <= 18. So for TWF to outdamage this XBE build, AC must be both 23 and over and 18 and under; there is no such AC. We can now factor in champion crits. 0.1*5*(4.5) is 2.25 for TWF and 0.1*4*3.5 +.1*1*2.5 is 1.65 for XBE. So TWF becomes 62.25-2AC. SS becomes 101.55-3.7AC noSS becomes 56.05-1.7AC Solving again 62.25-2AC >= 101.55-3.7AC 1.7AC >= 39.3 AC >= 23 (rounded) 62.25-2AC >= 56.05-1.7AC 6.2 >= 0.3 AC 20.7 >= AC So it still doesn't work. Now, if I give the melee character flametongues, and the ranged character diddly, the melee character comes out ahead. [/QUOTE]
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