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Am I missing something with Favored Foe?
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<blockquote data-quote="auburn2" data-source="post: 8244371" data-attributes="member: 6855259"><p>There are a few problems with this:</p><p></p><p>1. It ties you to a specific weapon type, and relatively rare one at that. Find a +3 dagger and you are still going to be rocking your hand crossbow because that is what your feats are tied to. Other builds do this too, but not with as much specifificity. GWM is going to be ok if he trades his non-magical greatsword for a magical Glaive, or even a magical Greatclub. A TWF dex build can use Rapiers, daggers, shortswords and scimitars, all common weapons. a TWF strength build can use any melee weapons and brings a ton of versitility with thrown weapons.</p><p></p><p>2. +1 bolts are not common in any campaign I have ever played. The most effective way to make them common is to get a wizard to cast magic weapon, but that is a spell slot, it requires the party wizard to get that spell essentially for you.</p><p></p><p>3. When you run out of bolts you are SOL. Unless your party has someone who has woodcarvers tools, that will happen frequently if the DM runs ammunition RAW. Even if someone has woodcarver tools, you are not going to be able to keep up with the rate you use them and you will still run out if away from civilization for more than a few days. As noted in 1 above, you have put so much in this specific weapon there will be a big dropoff when you go to your backup.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8244371, member: 6855259"] There are a few problems with this: 1. It ties you to a specific weapon type, and relatively rare one at that. Find a +3 dagger and you are still going to be rocking your hand crossbow because that is what your feats are tied to. Other builds do this too, but not with as much specifificity. GWM is going to be ok if he trades his non-magical greatsword for a magical Glaive, or even a magical Greatclub. A TWF dex build can use Rapiers, daggers, shortswords and scimitars, all common weapons. a TWF strength build can use any melee weapons and brings a ton of versitility with thrown weapons. 2. +1 bolts are not common in any campaign I have ever played. The most effective way to make them common is to get a wizard to cast magic weapon, but that is a spell slot, it requires the party wizard to get that spell essentially for you. 3. When you run out of bolts you are SOL. Unless your party has someone who has woodcarvers tools, that will happen frequently if the DM runs ammunition RAW. Even if someone has woodcarver tools, you are not going to be able to keep up with the rate you use them and you will still run out if away from civilization for more than a few days. As noted in 1 above, you have put so much in this specific weapon there will be a big dropoff when you go to your backup. [/QUOTE]
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Am I missing something with Favored Foe?
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