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D&D 5E Am I the only one that dislikes Adventure Paths?

Gizmoduck_5000

First Post
I don't really know. I think AP's can be a good starting point for a campaign, but I like to flesh them out with additional hooks so I can take things in an entirely different direction in case the players don't care about runelords rising, or worms aging, or dragon queens hoarding and want to do something else.

The people that I usually play with aren't really into sandbox style games, which is sad. But I once improved an entire campaign in Dungeon World and it worked out great.
 

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