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Am I the only one who doesn't like the D&D Vampire? (Pointless rant, I suppose)
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<blockquote data-quote="coyote6" data-source="post: 257728" data-attributes="member: 1225"><p>FWIW, the permanent Con drain can make a great clue that Something Is Up. </p><p></p><p>When the PCs in my group returned to Oakhurst, and found the townsfolk huddling inside at night, they quickly surmised "vampire". After they killed poor Corkie the gnome cleric-turned-vampire spawn, they noticed that Kerowyn Hucrele was pale and wan from "a lingering illness", got suspicious, detected powerful enchantment magic on her, and quickly concluded that Corkie hadn't been the root of the problem.</p><p></p><p>In that case, I made the permanent Con loss work for me. Same thing with other characteristics of D&D vampires that I don't really like (e.g., some of the town's constables had lost levels while trying to fight the spawn, and were thus unable to provide any real help; the PCs defeated two spawn in the Sunless Citadel, and ended up having to race to get to their coffins before the pair healed and came back for more -- the PCs, being completely out of spells, most scrolls & the like exhausted, and mostly with about 20-25% hp, were in no shape or mood to fight 'em again).</p><p></p><p>You can either change the vampire, or accept that D&D vampires are their own special breed (just as Rice, Buffy, VtM, SR, and GURPS vampires are all different) and use how it works to your advantage. Either one is doable.</p></blockquote><p></p>
[QUOTE="coyote6, post: 257728, member: 1225"] FWIW, the permanent Con drain can make a great clue that Something Is Up. When the PCs in my group returned to Oakhurst, and found the townsfolk huddling inside at night, they quickly surmised "vampire". After they killed poor Corkie the gnome cleric-turned-vampire spawn, they noticed that Kerowyn Hucrele was pale and wan from "a lingering illness", got suspicious, detected powerful enchantment magic on her, and quickly concluded that Corkie hadn't been the root of the problem. In that case, I made the permanent Con loss work for me. Same thing with other characteristics of D&D vampires that I don't really like (e.g., some of the town's constables had lost levels while trying to fight the spawn, and were thus unable to provide any real help; the PCs defeated two spawn in the Sunless Citadel, and ended up having to race to get to their coffins before the pair healed and came back for more -- the PCs, being completely out of spells, most scrolls & the like exhausted, and mostly with about 20-25% hp, were in no shape or mood to fight 'em again). You can either change the vampire, or accept that D&D vampires are their own special breed (just as Rice, Buffy, VtM, SR, and GURPS vampires are all different) and use how it works to your advantage. Either one is doable. [/QUOTE]
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Am I the only one who doesn't like the D&D Vampire? (Pointless rant, I suppose)
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