carpedavid
First Post
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So you're a busy GM who has developed a plot, created some NPCs, and bought a mini for the big bad boss, but you're missing a crucial component: the dungeon.
Previously, you had two options: buy a map and spend time populating it yourself, or buy an adventure and spend time stripping out everything you don't need.
Now you've got a third option: Dungeon Dive. Each pre-populated adventure location in the Dungeon Dive line comes with a full-color map, a detailed map key, and fully developed encounter areas with options for low, medium, and high level parties. You concentrate on the adventure, and let us provide the dungeon.
Dungeon Dive 1 – Thieves' Guild Hideout contains 26 encounter areas appropriate for your favorite thieves' guild's base of operations. It contains traps, monsters, hazards, and treasure. As a bonus, it also contains sample stats for a wide range of rogue NPCs.
Dungeon Dive 1 is available in pdf format from RPGNow.
So you're a busy GM who has developed a plot, created some NPCs, and bought a mini for the big bad boss, but you're missing a crucial component: the dungeon.
Previously, you had two options: buy a map and spend time populating it yourself, or buy an adventure and spend time stripping out everything you don't need.
Now you've got a third option: Dungeon Dive. Each pre-populated adventure location in the Dungeon Dive line comes with a full-color map, a detailed map key, and fully developed encounter areas with options for low, medium, and high level parties. You concentrate on the adventure, and let us provide the dungeon.
Dungeon Dive 1 – Thieves' Guild Hideout contains 26 encounter areas appropriate for your favorite thieves' guild's base of operations. It contains traps, monsters, hazards, and treasure. As a bonus, it also contains sample stats for a wide range of rogue NPCs.
Dungeon Dive 1 is available in pdf format from RPGNow.


