Hey, Monte.
Back in the early days of 3e, I figuratively fell in love with one of your adventures, Return to the Temple of Elemental Evil. It was the first time I felt as if I had been exposed to a truly living dungeon, where things actually seemed to be happening in "real time" while the adventurers were adventuring. Between scripted events happening, and advice for restocking cleared areas I felt like I had finally "leveled up" as a GM. Additionally, there was a vibrant community full of incredibly creative and helpful people on your forums who were always there to offer advice for how to handle situations that arose during play. I still use the lessons I learned from running that campaign ( TWICE! ) today.
Now, I'm often asked where I learned how to better GM, and I feel like all I have to offer people is "read this out of print adventure, and have an AHA moment of your own." Do you have any specific advice, resources, or areas to send people who want to become better GMs?
Fildrigar
Back in the early days of 3e, I figuratively fell in love with one of your adventures, Return to the Temple of Elemental Evil. It was the first time I felt as if I had been exposed to a truly living dungeon, where things actually seemed to be happening in "real time" while the adventurers were adventuring. Between scripted events happening, and advice for restocking cleared areas I felt like I had finally "leveled up" as a GM. Additionally, there was a vibrant community full of incredibly creative and helpful people on your forums who were always there to offer advice for how to handle situations that arose during play. I still use the lessons I learned from running that campaign ( TWICE! ) today.
Now, I'm often asked where I learned how to better GM, and I feel like all I have to offer people is "read this out of print adventure, and have an AHA moment of your own." Do you have any specific advice, resources, or areas to send people who want to become better GMs?
Fildrigar