Sixten
First Post
Another OD&D conversion. This probably differs the most from its 3E relatives of any conversion I've posted in the last week, because the "ground rules" for OD&D golems are so different from those in 3E. So this has better Dex and Wis than other golems, and lower Str. It can also haul ass. But it doesn't have the usual strong magic immunities of golems (and I've adjusted the CR and creation cost accordingly). If y'all want, I may do another version that is more of a faithful 3E golem.
Golem, Amber
Large Construct
HD: 8d10 (44 hp)
Initiative: +1 (Dex)
Speed: 60 ft.
AC: 15 (-1 size, +1 Dex, +5 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d8+4, Bite 2d4+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Construct, damage reduction 15/+1, improved tracking, see invisibility
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 19, Dex 12, Con -, Int -, Wis 15, Cha 3
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 (Large), 13-16 (Huge)
Amber golems resemble giant cats, usually lions or tigers.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Improved Tracking (Ex): Amber golems are faultless trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks.
See invisibility (Ex): Amber golems can see invisibility (as the spell of that name).
Constuction
The golem costs 40,000 gp to create, which includes 1000 gp for the construction of the body. Assembling the body requires a successful Craft (gemcutting) or Profession (jeweler) check (DC 13). The creator must be 14th level and able to cast arcane spells. Completing the ritual drains 800 XP from the creator and requires geas/quest, limited wish, polymorph any object, and see invisibility.
EDIT: attack bonus, damage
Golem, Amber
Large Construct
HD: 8d10 (44 hp)
Initiative: +1 (Dex)
Speed: 60 ft.
AC: 15 (-1 size, +1 Dex, +5 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d8+4, Bite 2d4+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Construct, damage reduction 15/+1, improved tracking, see invisibility
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 19, Dex 12, Con -, Int -, Wis 15, Cha 3
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 (Large), 13-16 (Huge)
Amber golems resemble giant cats, usually lions or tigers.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Improved Tracking (Ex): Amber golems are faultless trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks.
See invisibility (Ex): Amber golems can see invisibility (as the spell of that name).
Constuction
The golem costs 40,000 gp to create, which includes 1000 gp for the construction of the body. Assembling the body requires a successful Craft (gemcutting) or Profession (jeweler) check (DC 13). The creator must be 14th level and able to cast arcane spells. Completing the ritual drains 800 XP from the creator and requires geas/quest, limited wish, polymorph any object, and see invisibility.
EDIT: attack bonus, damage
Last edited: