Sixten
First Post
This is a conversion of the OD&D amber golem to 3.5E. OD&D golems were significantly less tough that 3rd Edition, having none of the tremendous magical immunities and so on. This one is even more different because it's intended to be agile and fast.
I really have no good feeling for how to assign market value or caster level to golems. I've sort of guessed, based on the standard MM golems, but suggestions are welcome.
Golem, Amber
Large Construct
HD: 8d10+30 (74 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), 10 touch, 13 flat-footed
Base Attack/Grapple: +6/+15
Attack: Claw +10 melee (1d8+5)
Full Attack: 2 claws +10 melee (1d8+5), bite +4 melee (2d4+2)
Space/Reach: 10 ft. / 5 ft.
Special Qualities: Construct traits, damage reduction 5/adamantine, see invisibility, tracking
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 20, Dex 12, Con -, Int -, Wis 12, Cha 3
Skills: --
Feats: --
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 (Large), 13-16 (Huge)
Amber golems resemble giant cats, usually lions or tigers.
Combat
See invisibility (Ex): Amber golems can see invisibility (as the spell of that name).
Tracking (Ex): Amber golems are faultless trackers. They are treated as though they possessed the Track feat, and make Spot checks instead of the usual Survival checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks.
Construction
An amber golem’s body is assembled from pieces of raw amber worth a total of 1,000 gp. Creating the body requires a DC 13 Craft (gemcutting) check or a DC 13 Profession (jeweler) check.
CL 8th; Craft Construct, geas/quest, limited wish, polymorph any object, see invisibility, caster must be at least 8th level; Price 20,000 gp; Cost 11,000 gp + 760 XP.
I really have no good feeling for how to assign market value or caster level to golems. I've sort of guessed, based on the standard MM golems, but suggestions are welcome.
Golem, Amber
Large Construct
HD: 8d10+30 (74 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), 10 touch, 13 flat-footed
Base Attack/Grapple: +6/+15
Attack: Claw +10 melee (1d8+5)
Full Attack: 2 claws +10 melee (1d8+5), bite +4 melee (2d4+2)
Space/Reach: 10 ft. / 5 ft.
Special Qualities: Construct traits, damage reduction 5/adamantine, see invisibility, tracking
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 20, Dex 12, Con -, Int -, Wis 12, Cha 3
Skills: --
Feats: --
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 (Large), 13-16 (Huge)
Amber golems resemble giant cats, usually lions or tigers.
Combat
See invisibility (Ex): Amber golems can see invisibility (as the spell of that name).
Tracking (Ex): Amber golems are faultless trackers. They are treated as though they possessed the Track feat, and make Spot checks instead of the usual Survival checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks.
Construction
An amber golem’s body is assembled from pieces of raw amber worth a total of 1,000 gp. Creating the body requires a DC 13 Craft (gemcutting) check or a DC 13 Profession (jeweler) check.
CL 8th; Craft Construct, geas/quest, limited wish, polymorph any object, see invisibility, caster must be at least 8th level; Price 20,000 gp; Cost 11,000 gp + 760 XP.
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