Comparative Necromancy:
Overall, it's more like the Encyclopedia Arcana: Necromancy than it is like Hollowfaust.
Cover - full colour and sexy.
Prologue:
1 page about the history of Gar'Udok, his conquest of the "northlands" and eventual defeat. Gar'Udok is a classic uber-necromancer, cut from the whole cloth so to speak.
Chapter 1 - Spells
A whole pile of spells (40+, didn't count) and, thank goodness, a page and a half dedicated to spell lists, so you know exactly what spells who gets without having to read through the spells and ferret out the exact ones that your assassin can cast. (ahem - Monte Cook - do this in BEM2). Each spell has about 3 lines of flavour text tying it into events surrounding the rise and fall of Gar'Udok. Some of the flavour text is super-flavourful.
Chapter 2 - Monsters
Selection of tasty monsters, mostly undead and constructs. Includes a REALLY nasty dragon with a sweet illustration! Also a bunch of monster templates and a balanced & playable upgrade of the classic kobold as a player character race.
Chapter 3 - Prestige Classes
Anam'Glac - people who gain powers by eating other people. Druid Prestige Class actually. Pretty sick. The sample character is VERY sick.
Legion - undead-only PrC for generals and commanders of undead hordes
Lotahm - psions with birds... a lot more to it than that, but hard to describe.
Pale Riders - wanna-be ringwraiths, for lack of a better description
Priest of Bones - cleric PrC that turns them into skeletons, interesting mechanics
Prophet - chosen representatives of their deity.
Zombie Master - same class as in Librum Equitis vol 1
Chapter 4 - Feats
1 metamagic, 3 general, 2 class-specific (one clerical, one wizard/sorcerer)
Chapter 5 - Magic Items
4 pages of magic items
Chapter 6 - Gods & Domains
Some new gods, pretty interesting. Most have one or more new domains also listed in this chapter. (8 new domains)
Epilogue
How to use this material in your campaign.
Did I mention the art kicks ass?