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American Godzilla

AmeriZilla
Size/Type: Colossal Animal
Hit Dice: 36d8+324 (486 hp)
Initiative: +12
Speed: 300 ft. (60 squares)
Armor Class 29 (-8 size, +4 Dex, +23 natural), touch 6, flat-footed 25
Base Attack/Grapple: +27/+63
Attack: Bite +39 melee (6d6+20)
Full Attack: Bite +39 melee (6d6+20), stamp +37 melee (4d8+10), tail slap +37 melee (2d8+10)
Space/Reach: 30 ft./20 ft.
Special Attacks: Improved grab, pounce, swallow whole, trample 4d8+30
Special Qualities: DR 9/-, hold breath, low-light vision
Saves: Fort +29, Ref +24, Will +13
Abilities: Str 50, Dex 18, Con 28, Int 1, Wis 13, Cha 7
Skills: Jump +138, Spot +20, Survival +11
Feats: Awesome Blow, Combat Reflexes, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Weapon Focus (bite)
Epic Feats: Armor Skin (x2), Damage Reduction (x3), Superior Initiative
Environment: Temperate aquatic or land
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always neutral
Advancement: 37-39 HD (Colossal); 40-108 HD (Titanic)

AmeriZilla is an enormous predator, apparently some form of carnivorous lizard mutated by strange magic - possibly by being fused with a dinosaur. AmeriZilla is over 250 feet long, but weighs only 500 tons.

COMBAT

AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies.

Improved Grab (Ex): To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Pounce (Ex): If AmeriZilla charges a foe, it can make a full attack.

Swallow Whole (Ex): AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the creature's interior (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

AmeriZilla’s stomach can hold 2 Huge, 8 Large, 32 Medium, or 128 Small or smaller opponents.

Trample (Ex): Reflex save DC 48. The save DC is Strength-based.

Hold Breath (Ex): AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (336 rounds, or 56 minutes) before it risks drowning.


AmeriZilla's Spawn: In the movie, the American Godzilla's eggs hatch into offspring which are themselves dangerous. Treat these as megaraptors.
 
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...and advanced to 72 HD Titanic, with better natural armor...

AmeriZilla
Size/Type: Titanic Animal
Hit Dice: 72d8+936 (1260 hp)
Initiative: +12
Speed: 450 ft. (90 squares)
Armor Class 57 (-16 size, +4 Dex, +59 natural), touch -2, flat-footed 53
Base Attack/Grapple: +54/+100
Attack*: Bite +54 melee (6d8+41/19-20)
Full Attack*: Bite +54 melee (6d8+41/19-20), stamp +35 melee (8d6+28), tail slap +35 melee (4d6+28)
Space/Reach: 255 ft./150 ft.
Special Attacks: Improved grab, pounce, swallow whole, trample 8d6+39
Special Qualities: DR 18/-, hold breath, low-light vision
Saves: Fort +50, Ref +42, Will +25
Abilities: Str 63, Dex 18, Con 34, Int 1, Wis 13, Cha 7
Skills: Jump +138, Spot +38, Survival +29
Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Power Attack, Weapon Focus (bite)
Epic Feats: Armor Skin (x2), Damage Reduction (x6), Devastating Critical (bite)**, Greater Power Attack***, Overwhelming Critical (bite), Superior Initiative
Environment: Temperate aquatic or land
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: 73-108 HD (Titanic)

*Calculated with 10 points of Power Attack (adding 15 points to damage, due to Greater Power Attack).
**Fortitude save DC 72.
*** Feat from Immortals Handbook: Ascension.

COMBAT

AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies.

Improved Grab (Ex): To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Pounce (Ex): If AmeriZilla charges a foe, it can make a full attack.

Swallow Whole (Ex): AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 75 points of damage to the creature's interior (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

AmeriZilla’s stomach can hold 2 Gargantuan, 8 Huge, 32 Large, 128 Medium, or 512 Small or smaller opponents.

Trample (Ex): Reflex save DC 72. The save DC is Strength-based.

Hold Breath (Ex): AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (408 rounds, or 68 minutes) before it risks drowning.
 
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