Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
American Godzilla
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khisanth the Ancient" data-source="post: 4974175" data-attributes="member: 11368"><p><strong>AmeriZilla</strong></p><p><strong>Size/Type:</strong> Colossal Animal</p><p><strong>Hit Dice:</strong> 36d8+324 (486 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 300 ft. (60 squares)</p><p><strong>Armor Class</strong> 29 (-8 size, +4 Dex, +23 natural), touch 6, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +27/+63</p><p><strong>Attack:</strong> Bite +39 melee (6d6+20)</p><p><strong>Full Attack:</strong> Bite +39 melee (6d6+20), stamp +37 melee (4d8+10), tail slap +37 melee (2d8+10)</p><p><strong>Space/Reach:</strong> 30 ft./20 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce, swallow whole, trample 4d8+30</p><p><strong>Special Qualities:</strong> DR 9/-, hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +29, Ref +24, Will +13</p><p><strong>Abilities:</strong> Str 50, Dex 18, Con 28, Int 1, Wis 13, Cha 7</p><p><strong>Skills:</strong> Jump +138, Spot +20, Survival +11</p><p><strong>Feats:</strong> Awesome Blow, Combat Reflexes, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Weapon Focus (bite)</p><p><strong>Epic Feats:</strong> Armor Skin (x2), Damage Reduction (x3), Superior Initiative</p><p><strong>Environment:</strong> Temperate aquatic or land</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 16</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 37-39 HD (Colossal); 40-108 HD (Titanic)</p><p></p><p>AmeriZilla is an enormous predator, apparently some form of carnivorous lizard mutated by strange magic - possibly by being fused with a dinosaur. AmeriZilla is over 250 feet long, but weighs only 500 tons.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p></p><p><strong>Pounce (Ex):</strong> If AmeriZilla charges a foe, it can make a full attack.</p><p></p><p><strong>Swallow Whole (Ex):</strong> AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the creature's interior (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p>AmeriZilla’s stomach can hold 2 Huge, 8 Large, 32 Medium, or 128 Small or smaller opponents. </p><p></p><p><strong>Trample (Ex):</strong> Reflex save DC 48. The save DC is Strength-based.</p><p></p><p><strong>Hold Breath (Ex):</strong> AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (336 rounds, or 56 minutes) before it risks drowning. </p><p></p><p></p><p><strong>AmeriZilla's Spawn:</strong> In the movie, the American Godzilla's eggs hatch into offspring which are themselves dangerous. Treat these as megaraptors.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 4974175, member: 11368"] [B]AmeriZilla[/B] [B]Size/Type:[/B] Colossal Animal [B]Hit Dice:[/B] 36d8+324 (486 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 300 ft. (60 squares) [B]Armor Class[/B] 29 (-8 size, +4 Dex, +23 natural), touch 6, flat-footed 25 [B]Base Attack/Grapple:[/B] +27/+63 [B]Attack:[/B] Bite +39 melee (6d6+20) [B]Full Attack:[/B] Bite +39 melee (6d6+20), stamp +37 melee (4d8+10), tail slap +37 melee (2d8+10) [B]Space/Reach:[/B] 30 ft./20 ft. [B]Special Attacks:[/B] Improved grab, pounce, swallow whole, trample 4d8+30 [B]Special Qualities:[/B] DR 9/-, hold breath, low-light vision [B]Saves:[/B] Fort +29, Ref +24, Will +13 [B]Abilities:[/B] Str 50, Dex 18, Con 28, Int 1, Wis 13, Cha 7 [B]Skills:[/B] Jump +138, Spot +20, Survival +11 [B]Feats:[/B] Awesome Blow, Combat Reflexes, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Weapon Focus (bite) [B]Epic Feats:[/B] Armor Skin (x2), Damage Reduction (x3), Superior Initiative [B]Environment:[/B] Temperate aquatic or land [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 16 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 37-39 HD (Colossal); 40-108 HD (Titanic) AmeriZilla is an enormous predator, apparently some form of carnivorous lizard mutated by strange magic - possibly by being fused with a dinosaur. AmeriZilla is over 250 feet long, but weighs only 500 tons. [B]COMBAT[/B] AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies. [B]Improved Grab (Ex):[/B] To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. [B]Pounce (Ex):[/B] If AmeriZilla charges a foe, it can make a full attack. [B]Swallow Whole (Ex):[/B] AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the creature's interior (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. AmeriZilla’s stomach can hold 2 Huge, 8 Large, 32 Medium, or 128 Small or smaller opponents. [B]Trample (Ex):[/B] Reflex save DC 48. The save DC is Strength-based. [B]Hold Breath (Ex):[/B] AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (336 rounds, or 56 minutes) before it risks drowning. [B]AmeriZilla's Spawn:[/B] In the movie, the American Godzilla's eggs hatch into offspring which are themselves dangerous. Treat these as megaraptors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
American Godzilla
Top