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<blockquote data-quote="Khisanth the Ancient" data-source="post: 4982654" data-attributes="member: 11368"><p>...and advanced to 72 HD Titanic, with better natural armor...</p><p></p><p><strong>AmeriZilla</strong></p><p><strong>Size/Type:</strong> Titanic Animal</p><p><strong>Hit Dice:</strong> 72d8+936 (1260 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 450 ft. (90 squares)</p><p><strong>Armor Class</strong> 57 (-16 size, +4 Dex, +59 natural), touch -2, flat-footed 53</p><p><strong>Base Attack/Grapple:</strong> +54/+100</p><p><strong>Attack*:</strong> Bite +54 melee (6d8+41/19-20)</p><p><strong>Full Attack*:</strong> Bite +54 melee (6d8+41/19-20), stamp +35 melee (8d6+28), tail slap +35 melee (4d6+28)</p><p><strong>Space/Reach:</strong> 255 ft./150 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce, swallow whole, trample 8d6+39</p><p><strong>Special Qualities:</strong> DR 18/-, hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +50, Ref +42, Will +25</p><p><strong>Abilities:</strong> Str 63, Dex 18, Con 34, Int 1, Wis 13, Cha 7</p><p><strong>Skills:</strong> Jump +138, Spot +38, Survival +29</p><p><strong>Feats:</strong> Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Power Attack, Weapon Focus (bite)</p><p><strong>Epic Feats:</strong> Armor Skin (x2), Damage Reduction (x6), Devastating Critical (bite)**, Greater Power Attack***, Overwhelming Critical (bite), Superior Initiative</p><p><strong>Environment:</strong> Temperate aquatic or land</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> </p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 73-108 HD (Titanic)</p><p></p><p>*Calculated with 10 points of Power Attack (adding 15 points to damage, due to Greater Power Attack).</p><p>**Fortitude save DC 72.</p><p>*** Feat from <em>Immortals Handbook: Ascension</em>.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p></p><p><strong>Pounce (Ex):</strong> If AmeriZilla charges a foe, it can make a full attack.</p><p></p><p><strong>Swallow Whole (Ex):</strong> AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 75 points of damage to the creature's interior (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p>AmeriZilla’s stomach can hold 2 Gargantuan, 8 Huge, 32 Large, 128 Medium, or 512 Small or smaller opponents. </p><p></p><p><strong>Trample (Ex):</strong> Reflex save DC 72. The save DC is Strength-based.</p><p></p><p><strong>Hold Breath (Ex):</strong> AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (408 rounds, or 68 minutes) before it risks drowning.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 4982654, member: 11368"] ...and advanced to 72 HD Titanic, with better natural armor... [B]AmeriZilla[/B] [B]Size/Type:[/B] Titanic Animal [B]Hit Dice:[/B] 72d8+936 (1260 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 450 ft. (90 squares) [B]Armor Class[/B] 57 (-16 size, +4 Dex, +59 natural), touch -2, flat-footed 53 [B]Base Attack/Grapple:[/B] +54/+100 [B]Attack*:[/B] Bite +54 melee (6d8+41/19-20) [B]Full Attack*:[/B] Bite +54 melee (6d8+41/19-20), stamp +35 melee (8d6+28), tail slap +35 melee (4d6+28) [B]Space/Reach:[/B] 255 ft./150 ft. [B]Special Attacks:[/B] Improved grab, pounce, swallow whole, trample 8d6+39 [B]Special Qualities:[/B] DR 18/-, hold breath, low-light vision [B]Saves:[/B] Fort +50, Ref +42, Will +25 [B]Abilities:[/B] Str 63, Dex 18, Con 34, Int 1, Wis 13, Cha 7 [B]Skills:[/B] Jump +138, Spot +38, Survival +29 [B]Feats:[/B] Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Power Attack, Weapon Focus (bite) [B]Epic Feats:[/B] Armor Skin (x2), Damage Reduction (x6), Devastating Critical (bite)**, Greater Power Attack***, Overwhelming Critical (bite), Superior Initiative [B]Environment:[/B] Temperate aquatic or land [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 73-108 HD (Titanic) *Calculated with 10 points of Power Attack (adding 15 points to damage, due to Greater Power Attack). **Fortitude save DC 72. *** Feat from [I]Immortals Handbook: Ascension[/I]. [B]COMBAT[/B] AmeriZilla attempts to eat anything in its path which looks vaguely edible. Generally, anything mobile qualifies. [B]Improved Grab (Ex):[/B] To use this ability, AmeriZilla must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. [B]Pounce (Ex):[/B] If AmeriZilla charges a foe, it can make a full attack. [B]Swallow Whole (Ex):[/B] AmeriZilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 4d6+20 points of bludgeoning damage and 20 points of acid damage per round from AmeriZilla's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 75 points of damage to the creature's interior (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. AmeriZilla’s stomach can hold 2 Gargantuan, 8 Huge, 32 Large, 128 Medium, or 512 Small or smaller opponents. [B]Trample (Ex):[/B] Reflex save DC 72. The save DC is Strength-based. [B]Hold Breath (Ex):[/B] AmeriZilla can hold its breath for a number of rounds equal to 12 × its Constitution score (408 rounds, or 68 minutes) before it risks drowning. [/QUOTE]
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