Dias Ex Machina
Publisher / Game Designer
Too often, I have been reading posts of people that have read our main pages at http://www.diasexmachina.com and have judged our game inspired by, or similar to, Shadowrun.
This is far from the case. Beyond the fact I have neither read or played Shadowrun, I can still claim they are far apart from each other. I had to get my knowledge only recently from Wiki. Shadowrun is a cyberpunk game which creates a virus and various other elements to create fantasy creatures and magic in a world not unlike the common image of Blade Runner. It endorses the idea of elves and dwarves jacking into the net and casting spells and so forth.
Amethyst is a fantasy / science fiction setting where the two worlds of science and fantasy do not mingle and actively disrupt each other's existence. It is set far in the future, enough for whole new magical kingdoms to form around islands of technology still gripping onto their old ways. So Shadowrun's basic premise cannot actually occur in Amethyst. Its a setting where traditional mythological fantasy actually sits outside our city walls. Because of this perspective, the story has a massive history brought over from the elves and dragons from the time on Earth when they reigned without humanity.
Imagine driving out of Los Angeles and into Lothlorien. Alas, you will be walking back.
This is far from the case. Beyond the fact I have neither read or played Shadowrun, I can still claim they are far apart from each other. I had to get my knowledge only recently from Wiki. Shadowrun is a cyberpunk game which creates a virus and various other elements to create fantasy creatures and magic in a world not unlike the common image of Blade Runner. It endorses the idea of elves and dwarves jacking into the net and casting spells and so forth.
Amethyst is a fantasy / science fiction setting where the two worlds of science and fantasy do not mingle and actively disrupt each other's existence. It is set far in the future, enough for whole new magical kingdoms to form around islands of technology still gripping onto their old ways. So Shadowrun's basic premise cannot actually occur in Amethyst. Its a setting where traditional mythological fantasy actually sits outside our city walls. Because of this perspective, the story has a massive history brought over from the elves and dragons from the time on Earth when they reigned without humanity.
Imagine driving out of Los Angeles and into Lothlorien. Alas, you will be walking back.
