Dias Ex Machina
Publisher / Game Designer
I started the Amethyst Pathfinder edition, dubbed Renaissance two weeks ago. It is still in the alpha phase, but progress has been extremely rapid. Not even two weeks into production and Renaissance is now passed 188 pages. Races, lifepaths, classes, skills, and feats are ALL done. After this, we got prestige classes, equipment, setting, and monsters. At this rate, first draft will be done by the end of November. It could come out before Ultramodern4 is this pace keeps up.
I am still hoping to maintain the freedom of character creation we had begun with the D20 Amethyst in 2008 and perfected with our recent Amethyst Evolution book. For now, I wanted to leak a few of our "alpha" phase classes. These are still being tested.
LAUDENIANS
RACIAL TRAITS
Average Height: 5’10” – 6’7”
Average Weight: 40-55 lbs.
Average Starting Age: 150 years
Estimated Life Expectancy: Unknown (10,000 years?)
Ability Scores: +2 Wisdom; +2 Intelligence or +2 Dexterity; -2 Constitution or -2 Strength
Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.
Speed: 35 feet
Vision: Normal
Languages: Laudenian, one human language, and one additional fae language. If you have a high Intelligence score, you can choose any additional languages you want.
Racial Skill Bonuses: +2 Acrobatics, +2 Spellcraft
Adept User: You receive a +2 racial bonus to saving throws against enchantment spells and effects.
Emergence: You know where and when to be to strike the critical blow. You know where and when to be to strike the critical blow. When wielding a light melee weapon, you can use Wisdom in place of Strength as your primary melee attack/damage attribute. If you are wielding two weapons, both must be light weapons for this ability to apply.
Equilibrium: If you have 4 or more ranks in Acrobatics, you gain a +4 dodge bonus to AC when fighting defensively instead of +3, and a +7 dodge bonus to AC when taking total defense actions instead of +6.
Light Body: Reduce all fall distances by 10 feet (2 squares). If bull rushed, you are pushed back 10 feet; for every 5 by which the attack exceeds your CMD, you are pushed an additional 10 feet.
Special Ability -- Slide Waltz: Your body can move like water, swaying around an opponent with ease.
Ability Type: Extraordinary
Action: Swift
Attack of Opportunity: No
Uses Per Day: As many times as your Wisdom or Intelligence modifier.
Effect: Select one Medium or smaller creature within 5 feet (adjacent square). You can move to any location that is within 5 feet of the target (effectively any unoccupied square adjacent to the target).
NARROS
RACIAL TRAITS
Average Height: 4’ – 4’9”
Average Weight: 195-395 lbs.
Average Starting Age: 75 years
Estimated Life Expectancy: 1,000 years
Ability Scores: +2 Constitution; +2 Charisma or +2 Wisdom; -2 Dexterity or -2 Intelligence
Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.
Speed: 25 feet. Your speed is never modified by armor or encumbrance.
Vision: Darkvision. You can see in the dark up to 60 feet.
Languages: Narroni and one human language. If you have a high Intelligence score, you can choose any additional languages you want.
Racial Skill Bonuses: +2 Intimidate, +2 Survival
Big Boned: You suffer s -3 penalty to all Swim checks.
Iron Roots: You have a +4 racial bonus to your CMD against a bull rush or trip. You are treated as a Large creature when dealing with wind effects.
Militaristic: You are proficient in any two melee weapons of your choice (even if techan).
Stone Blood: You gain a +2 racial bonus to Fort saves but suffer a -1 penalty to Ref saves. You also gain a +2 racial bonus on saving throws against poison.
Final Word: If you are reduced to 0 or less hit points, you do not fall unconscious until the end of your next turn (regardless of damage taken). On your next turn, you can take only a single standard action. If you use that action to attack the enemy that reduced you to 0 hit points or lower, you automatically hit (you still roll).
I will continue to update this thread if you guys want to know more about our progress…
I am still hoping to maintain the freedom of character creation we had begun with the D20 Amethyst in 2008 and perfected with our recent Amethyst Evolution book. For now, I wanted to leak a few of our "alpha" phase classes. These are still being tested.
LAUDENIANS
RACIAL TRAITS
Average Height: 5’10” – 6’7”
Average Weight: 40-55 lbs.
Average Starting Age: 150 years
Estimated Life Expectancy: Unknown (10,000 years?)
Ability Scores: +2 Wisdom; +2 Intelligence or +2 Dexterity; -2 Constitution or -2 Strength
Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.
Speed: 35 feet
Vision: Normal
Languages: Laudenian, one human language, and one additional fae language. If you have a high Intelligence score, you can choose any additional languages you want.
Racial Skill Bonuses: +2 Acrobatics, +2 Spellcraft
Adept User: You receive a +2 racial bonus to saving throws against enchantment spells and effects.
Emergence: You know where and when to be to strike the critical blow. You know where and when to be to strike the critical blow. When wielding a light melee weapon, you can use Wisdom in place of Strength as your primary melee attack/damage attribute. If you are wielding two weapons, both must be light weapons for this ability to apply.
Equilibrium: If you have 4 or more ranks in Acrobatics, you gain a +4 dodge bonus to AC when fighting defensively instead of +3, and a +7 dodge bonus to AC when taking total defense actions instead of +6.
Light Body: Reduce all fall distances by 10 feet (2 squares). If bull rushed, you are pushed back 10 feet; for every 5 by which the attack exceeds your CMD, you are pushed an additional 10 feet.
Special Ability -- Slide Waltz: Your body can move like water, swaying around an opponent with ease.
Ability Type: Extraordinary
Action: Swift
Attack of Opportunity: No
Uses Per Day: As many times as your Wisdom or Intelligence modifier.
Effect: Select one Medium or smaller creature within 5 feet (adjacent square). You can move to any location that is within 5 feet of the target (effectively any unoccupied square adjacent to the target).
NARROS
RACIAL TRAITS
Average Height: 4’ – 4’9”
Average Weight: 195-395 lbs.
Average Starting Age: 75 years
Estimated Life Expectancy: 1,000 years
Ability Scores: +2 Constitution; +2 Charisma or +2 Wisdom; -2 Dexterity or -2 Intelligence
Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.
Speed: 25 feet. Your speed is never modified by armor or encumbrance.
Vision: Darkvision. You can see in the dark up to 60 feet.
Languages: Narroni and one human language. If you have a high Intelligence score, you can choose any additional languages you want.
Racial Skill Bonuses: +2 Intimidate, +2 Survival
Big Boned: You suffer s -3 penalty to all Swim checks.
Iron Roots: You have a +4 racial bonus to your CMD against a bull rush or trip. You are treated as a Large creature when dealing with wind effects.
Militaristic: You are proficient in any two melee weapons of your choice (even if techan).
Stone Blood: You gain a +2 racial bonus to Fort saves but suffer a -1 penalty to Ref saves. You also gain a +2 racial bonus on saving throws against poison.
Final Word: If you are reduced to 0 or less hit points, you do not fall unconscious until the end of your next turn (regardless of damage taken). On your next turn, you can take only a single standard action. If you use that action to attack the enemy that reduced you to 0 hit points or lower, you automatically hit (you still roll).
I will continue to update this thread if you guys want to know more about our progress…