[OMENRPG]Ben
First Post
Over the years I've seen a fairly consistent style of presentation for most of the "major" RPG rulebooks out there: large blocks of text, a cool illustration here or there, and tables to more easily convey the crunchier bits (such as powers, classes, what have you.)
As players from a new generation are growing up, and with the popularity of Twitter and other micro-text media, what if a rulebook was designed with the least amount of text possible?
Obviously this would have implications for clarity, cost of printing, and quality of the overall product, but I've found a lot of the best text-books I've had during my lifetime are light on giant paragraphs of text, and use more diagrams and examples.
So, I put it out to the illustrious boardmembers here at EN World. What do you think is the sweet spot for text, diagrams, illustrations, and explanation in an RPG book? And, it is obvious the answer is "whatever is necessary for the system," but I mean if it could be shown as a diagram as opposed to any text at all, would you prefer it one way or the other?
As players from a new generation are growing up, and with the popularity of Twitter and other micro-text media, what if a rulebook was designed with the least amount of text possible?
Obviously this would have implications for clarity, cost of printing, and quality of the overall product, but I've found a lot of the best text-books I've had during my lifetime are light on giant paragraphs of text, and use more diagrams and examples.
So, I put it out to the illustrious boardmembers here at EN World. What do you think is the sweet spot for text, diagrams, illustrations, and explanation in an RPG book? And, it is obvious the answer is "whatever is necessary for the system," but I mean if it could be shown as a diagram as opposed to any text at all, would you prefer it one way or the other?