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[Ampersand] Bill Slavicsek on campaign settings
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<blockquote data-quote="Jhaelen" data-source="post: 4197460" data-attributes="member: 46713"><p>These are pretty much my thoughts on this, as well. Imho, to create a unique setting requires restricting yourself to a disctinct subset of the available options. There are exceptions to this rule (I'm thinking of <em>Over the Edge</em> right now) but generally if you mix and match things all willy-nilly you'll end up with an undefined hodge-podge of 'stuff' without any common theme.</p><p></p><p>I can understand what they're trying to achieve though and it does have a very positive side-effect:</p><p>They can (re)introduce any number of settings, both old favorites and new innovative ones without having to dedicate a lot of resources to them, thus avoiding the trap that killed TSR.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4197460, member: 46713"] These are pretty much my thoughts on this, as well. Imho, to create a unique setting requires restricting yourself to a disctinct subset of the available options. There are exceptions to this rule (I'm thinking of [i]Over the Edge[/i] right now) but generally if you mix and match things all willy-nilly you'll end up with an undefined hodge-podge of 'stuff' without any common theme. I can understand what they're trying to achieve though and it does have a very positive side-effect: They can (re)introduce any number of settings, both old favorites and new innovative ones without having to dedicate a lot of resources to them, thus avoiding the trap that killed TSR. [/QUOTE]
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[Ampersand] Bill Slavicsek on campaign settings
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