Ampersand: Sneak Attack

Campbell

Relaxed Intensity
Doug McCrae said:
Biggie Smalls, the halfling rogue from WotC_Huscarl's reports on Gleemax uses a hand axe and short sword combo, or a sling. But no hand axe is listed among the rogue's proficiences. And it's unlikely to be a halfling specific weapon. Curious.

Biggie is a ranger.
 

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helium3

First Post
Doug McCrae said:
Biggie Smalls, the halfling rogue from WotC_Huscarl's reports on Gleemax uses a hand axe and short sword combo, or a sling. But no hand axe is listed among the rogue's proficiences. And it's unlikely to be a halfling specific weapon. Curious.

Maybe he only uses the short sword for his thiefy powers and the hand-axe for . . . anything else.
 

I suppose that rapier has become the iconic DnD Rogue weapon only because it was the best standard option for most Rogues in 3E. Up until then it was a 'Sir Not Appearing in the Edition...'
Is Biggie-small a Rogue, man I thought he was a ranger throughout.
 


jasin

Explorer
Sir Brennen said:
In melee, if you do not use a light blade, you can't sneak attack. Makes perfect sense to me.
No katanae-wielding ninjae? No hammer-wielding dwarf rogues? No rapier-wielding duelists?

Although I suppose there might be mechanics along the lines of "... treated as a light blade for the purposes of...".
 

Campbell

Relaxed Intensity
jasin said:
No katanae-wielding ninjae? No hammer-wielding dwarf rogues? No rapier-wielding duelists?

Although I suppose there might be mechanics along the lines of "... treated as a light blade for the purposes of...".

Katanae are light blades. Have you not watched any anime?
 

Spatula

Explorer
am181d said:
A club is not a precision weapon. A sling is, and iconically so.
And a bow is not?

But I'm not sure where precision comes into it. "Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage." Now, some of the rogue abilities, like Piercing Strike, are different. But sneak attack merely requires that the rogue has a "combat advantage" over the target.
 



Fallen Seraph

First Post
Well not necessarily that would be something that would happen with all characters not just rogues, so why would it be in the rogue section of the PHB?

The article doesn't talk much about skills, so that wouldn't have come up.

It actually fits in with something I put down a little while ago in the other forum about skills:

"Ability Modifier + Class Level + Skill Points + Intelligence Modifier.

This could go with the idea that with more intelligence you more easily learn how to do something, but you would still require the basic ability to perform it well. So like the ability is how you use it the intelligence is how you refine and perfect it.

So as such Intelligence isn't used to gain extra skill points when you divide out your skill points each level, instead it is a stock number you gain from your Intelligence modifier for all skills, or perhaps could be intelligence score if skill points are much higher this time around."
 

Fallen Seraph said:
Well not necessarily that would be something that would happen with all characters not just rogues, so why would it be in the rogue section of the PHB?.

Because it's in the "What's New with the Rogue" article by Mike Mearls, in the "Rogue" section of R&C, and it says "Rogues get a flat bonus..."
 

Fallen Seraph

First Post
Scholar & Brutalman said:
Because it's in the "What's New with the Rogue" article by Mike Mearls, in the "Rogue" section of R&C, and it says "Rogues get a flat bonus..."

Well it could be that since Rogues have always been viewed as being intelligent, and are skill-monkeys that they would mention such a thing in the rogues section, but that doesn't mean it is limited to the rogue.

That is like saying when a "fighter swings his sword he has to hit higher then the AC" does that automatically mean all other classes work differently.
 

Intrope

First Post
Doug McCrae said:
Biggie Smalls, the halfling rogue from WotC_Huscarl's reports on Gleemax uses a hand axe and short sword combo, or a sling. But no hand axe is listed among the rogue's proficiences. And it's unlikely to be a halfling specific weapon. Curious.
Biggie's a Ranger, not a Rogue.
 

The Little Raven

First Post
Scholar & Brutalman said:
Because it's in the "What's New with the Rogue" article by Mike Mearls, in the "Rogue" section of R&C, and it says "Rogues get a flat bonus..."

"Bear in mind that as I write this, 4th Edition is still a work in progress. We're still hip-deep in playtesting and fine tuning, and many specifics are still in flux. So, take this book as what it is - a snapshot of the 4th Edition design and development process at this point in time (August 2007). We still have months of work before we send the core rules to the printers, and things will change between now and then." - Bill Slavicsek, Races & Classes, page 6
 

Mourn said:
"Bear in mind that as I write this, 4th Edition is still a work in progress. We're still hip-deep in playtesting and fine tuning, and many specifics are still in flux. So, take this book as what it is - a snapshot of the 4th Edition design and development process at this point in time (August 2007). We still have months of work before we send the core rules to the printers, and things will change between now and then." - Bill Slavicsek, Races & Classes, page 6

Yeah, I know. I have the book as well. That's how I'm quoting from it. I was pointing out one of the things that appeared to have changed.
 

Celtavian

Dragon Lord
re

Starting hit points and hits points per level gained are all set? Wow, didn't realize they were going to use set hit points for all classes. I don't like that much at all. I also don't like the limited rogue weapons. Not looking like I'm going to be upgrading.
 

Kirnon_Bhale

Explorer
I had previously made a suggestion on the role of each of the rogue weapons earlier in the thread.

Kirnon_Bhale said:
Rogue gets Five weapons - (My guesstimate)

Ranged
Long Range - Sling
Short Range - Hand Crossbow

Melee (all light blades)
Best Damage - Short Sword
Best Attack - Dagger
Best Reach - Shuriken

Shuriken I feel fall into lightblades and I also conjectured that thrown weapons would be a viable option for "ranged melee" (how's that for a juxtaposition of words) or for want of a better description "reach".
 

Primal

First Post
Lizard said:
And here, it's the first thing that's really gotten me excited. I love RPing and storytelling and plot, but plot is about conflict, and if conflict resolution is too simple/boring, then, the game as awhole fails for me. I like crunch. Lots and lots of crunch. If there's a simple underlying system, bot lots of options which really matter, without a single obvious 'best choice' round after round...sign me up. The sign a game is boring is when combat consists of a lot of 'I do what I did last round'.

You were excited but I wasn't. I don't think it's really valid to say that RPGs are just about conflicts happening within plots. Some people might say that it's about beer and pretzels, or socializing with friends while gaming. I tend to think it's about interesting characters and good stories and having fun (and sometimes, not so much fun, which makes the fun all that sweeter). So, it's "fluff" over "crunch" for me and my group.

I don't know if you meant "conflict resolution" in the same sense I do, but D&D does not use not any conflict resolution system -- it's a gamist system which uses task-based resolution to resolve the outcome of individual actions, not the whole conflict.

And no, I don't think D&D should be just about combat or moving miniatures on a board. If you think a "simple underlying system with lots and lots of options" would be ideal for you, I might have an idea how to make 4E even better: a single "combat resolution" roll per encounter, modified by one of the 2000 possible combat maneuvers. And there you go -- simple and yet you get to apply the modifiers from a big list of things to do in melee.
 

Primal

First Post
Hussar said:
Is this different from 3e where bad guy HP's are stated in the Monster Manual?

Or, could this possibly be another example where monster design and PC design might be different?

Which bad guy? You mean the monster HPs which are listed in parentheses? You probably know that those numbers are the *average* HPs for each monster, and you could also roll them just as well. This method adds a lot of randomness and variance to HPs. If you referred to the Hit Dice -- I doubt that a player (who has never DMed) would remember all of them by heart (including the Con modifier).

Oh yeah, I completely forgot about the 'NPC - Elf - Mastermind - Wizard'-entry in MM... sorry about that! How silly of me to think that NPCs -- even BBEGs -- would use PC creation rules. :eek:

I may be the only one on this forum, but I see static HPs being rather boring... no variance (except between the number added by your Con score, which would amount to 5-10 HPs in most cases anyway) in HPs between PCs or monsters of equal level and class/role.
 

Jim DelRosso

First Post
Lizard said:
I know you two are being sarcastic, but I have to wonder how many of the 4e fanboys (esp. on RPG.net) will be disappointed to find 4e may have DIFFERENT crunch from 3e, but it will have just as much...

Not me. I love me my crunch, and I was thrilled to get such a crunchy preview for the weekend. :)
 

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