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<blockquote data-quote="DanotheSlender" data-source="post: 6065216" data-attributes="member: 6703724"><p>i once ran a 2nd ed AD&D campaign where the bad guy was an archmage with a penchant for experimenting on critter/pc races (think Dr. Moreau, but funny results) who crossed a halfling with a spider monkey..the resultant NPC was a fuzzy, ultra acrobatic, wisecracking mega theif, who was more than a bit comicly deranged. Whenever he appeared he would be doing flips and rolls and giggling out his masters name while mumbling whatever mission he had been "sent on". Seems the wizard "Cameroon" considered him a failed experiment, and tried to lock him away but the little fuzzball always escaped, snuck into the wizards warroom and would listen in on the plans and get his own mission from whatever was said, often to the detriment of both sides of the confrontation.</p><p> Like, Cameroons plans were to aquire an artifact that in the heros hands could defeat him, so he dispatches a group of his leutenants to get it, while the party were also enroute to get it. Eventually the good and bad guys would find themselves in the location of said artifact and battle would ensue. In the middle of the battle here comes the fuzzball, in his usual hyperkenitic style. The momentary distraction disrupts the battle for just a moment, plenty of time for the fuzzball to spring up to the item, laugh and point at the combatants, grab the item (if it was small enough to grab) and then tumble, duck, roll his way through the melee and escape, generally setting off any traps in the room that hadn't yet been triggered, throwing the combatants into chaos as they scramble to avoid the traps and try to catch the fuzzball.</p><p>After the defeat of Cameroon I occasionally tossed the fuzball into the occasional adventure when the mood struck me, saying he liked the characters enough to want to see them from time to time, again usually to the chagrin of the PC's, but always to many laughs after the game session was over.</p></blockquote><p></p>
[QUOTE="DanotheSlender, post: 6065216, member: 6703724"] i once ran a 2nd ed AD&D campaign where the bad guy was an archmage with a penchant for experimenting on critter/pc races (think Dr. Moreau, but funny results) who crossed a halfling with a spider monkey..the resultant NPC was a fuzzy, ultra acrobatic, wisecracking mega theif, who was more than a bit comicly deranged. Whenever he appeared he would be doing flips and rolls and giggling out his masters name while mumbling whatever mission he had been "sent on". Seems the wizard "Cameroon" considered him a failed experiment, and tried to lock him away but the little fuzzball always escaped, snuck into the wizards warroom and would listen in on the plans and get his own mission from whatever was said, often to the detriment of both sides of the confrontation. Like, Cameroons plans were to aquire an artifact that in the heros hands could defeat him, so he dispatches a group of his leutenants to get it, while the party were also enroute to get it. Eventually the good and bad guys would find themselves in the location of said artifact and battle would ensue. In the middle of the battle here comes the fuzzball, in his usual hyperkenitic style. The momentary distraction disrupts the battle for just a moment, plenty of time for the fuzzball to spring up to the item, laugh and point at the combatants, grab the item (if it was small enough to grab) and then tumble, duck, roll his way through the melee and escape, generally setting off any traps in the room that hadn't yet been triggered, throwing the combatants into chaos as they scramble to avoid the traps and try to catch the fuzzball. After the defeat of Cameroon I occasionally tossed the fuzball into the occasional adventure when the mood struck me, saying he liked the characters enough to want to see them from time to time, again usually to the chagrin of the PC's, but always to many laughs after the game session was over. [/QUOTE]
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