An Absolutely Horrid Idea...

CyberSpyder

First Post
When randomly browsing through various D&D materials, I hit upon an idea for a character that would be mind-bogglingly unbalancing, yet which I believe would be legal. I admit that it may not even be particularly relevant, as it could only be accomplished by a 35th-level character. Nevertheless, it would be rather interesting if valid, and I'd like to see if there are any flaws in my reasoning.

It uses a Cleric as the base. Between levels 1 and 20, the feats Eschew Material Components, Quicken Spell, Silent Spell, & Still Spell must be taken. Spellcraft must be kept maximized throughout (or at least, up to level 22.) All feats and cleric bonus feats between levels 21 and 32 (i.e., 8 feats) must be Improved Spell Capacity, taking a spell slot of one higher level each time, so that you end up with one spell slot each of spell levels 10-17. They should then, at level 33, take the epic feat Ignore Material Components, which, quite simply, lets one ignore all material components of spells.

Finally, and this is where the insanity actually comes from, one takes the feat Innate Spell, applied to the spell 'Miracle.' It allows one to cast the chosen spell at will as a spell-like ability, once per round, but permanently uses a spell slot 8 levels higher to power it (hence the huge numbers of Improved Spell Capacity.) Normally, there would be a certain issue with material component cost, as Miracle requires that spells with >100 gp material component cost have the component provided when it is cast, and Innate Spell requires a focus be held with cost based on component cost - the Ignore Material Components feat, however, negates that.

In any case, it would seem that this build would allow one to cast absolutely any spell of level 7 or less for no cost, unless the spell itself had an experience point cost, which would still need to be repaid. Moreover, the spells could be cast an unlimited number of times - and if my thinking is right, it would even be possible to cast spells enhanced with metamagic you don't even know, so long as the final spell level is not higher than seven. It would make a high-level cleric into more or less a hyper-sorcerer. Have a missed anything here, or would that actually work?
 

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So you're concerned about a 35th-level character hurling 7th-level spells (or lower) every single round? No big deal. Consider, that with a couple of Multispell feats (at 21, 24, and with bonus feats at 23, 26) and Automatic Quicken Spell (at 27, 29, 30), his enemy, a real sorcerer (35th level, too, can blast him with 5 9th-level spells in a single round. With nice starting cha (16+, which should be usual for a single-classed sorcerer), 8 points from level-ups, 5 points from a book, and, say 12 from an epic item (should be a breeze on level 35), He'll have Cha 41 or more. He'll have 10th and 11th level slots and should be able to hurl 15 or so 9th-level spells. The cleric won't survive for enough rounds to make his trick worthwhile
 


CyberSpyder said:
Point taken. First impressions can be rather unreliable with high epic levels.
Yep. My DM hat a recipe for the epic part of the campaign: "Hit them with something which you are sure kills them. That will be a worthy challenge for them" :D
 

While I don't think that is at all overpowered for a 35th level character, it would still be nice to have. You could just stop choosing spells from 0-7th level... or just choose the ones with XP costs. That would take care of almost all your utility spells, and there would even be a few spells you could use in combat. However, if you were ever against an opponent that was close to your equal, you would need to ignore those 7th level spells and use some quickened 9th level spells followed by maximized 9th level spells. (assuming you have the maximize spell feat) You still might die if someone else spent their effort on making their high level spells as useful as you made your low and mid level spells. (that was already explained by KaeYoss)
 

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