nedjer
Adventurer
Just bust your quotes up:
I have done some of those already. the pirate list is pretty short and easy, aside from walking the plank.
- I'd bet many of you have done lots. Did a rough count for GG - huge! Experienced players can self-evidence or take a fresh look at a challenge. The pirate list is easy because we're more after the fun and production element rather than the paranoid manhunt side of ARGs - kids and certainly teen-friendly.
Some of the terms are confusing. What's a Tag (i hope it doesn't involve spraypaint), Dust.
- The spray paint reference is spot on, but you non-permanent tagging is one of the few requirements of play - you get Jinxes if you mess with permanent or irritating tags. Also RPG tags are not limited to spray paint - which would need to go on a piece of paper not a wall There's more adult/ demanding stuff in there and the site's very open to further suggestions. I'll be littering contact forms around as well as the current one. It has a sizable file size allowance . . more on that as the rest comes out.
whats the threshold for? How does one report or verify their achievements?
- Trophies, verification and . . . is the next page up - after a cup of tea
The missions look like it pertains to players trying to achieve Renegade goals inside their normal gaming.
The game aims to be seamless - kind of like a PNG alpha transparency. Without consuming much time or necessarily making others aware of your partipation it's possible to play with the website features/ narrative on the way, while playing actual RPGs and when going about arranging and promoting RPGs. Play can be conducted independently on each level; but there are linsk and linsk to the website narrative, e.g. you might find and extra Joker on the site, or go somewhere where the dragons and mates are waiting . . . to Jinx you or worse . . . if you particpate in the site narratives it will be bonus and penalties too for your Renegade.
Is there any thing about interacting with the Renegade community or with Renegaded hosted events/puzzles?[/QUOTE]
- There's a number of ways to interact and host stuff/ set-up your own Renegade group in what's about to be posted - I have a forum available in the transmedia kitbag, but I'd much rather see others in the community kick-off their own ideas. The site is merely meant to act like a reference copy. A common basis like html.
That said, while we're not after 'running the show' the Net gives us a lot to play with and various 'events', trails and narratives are planned or setup for the site. Not hugely cryptic stuff, but cued digital missions, quests and journeys I guess.
Interaction has a lot to offer there - got some good Pirate challenges - send them in or post them at EN. (Something going through Thistle Games is a shared rights approach - a forum is pretty much releasing your ideas).
It's hoped players will set up their own 'bases' and so on but we'd love to have media showing tags and trophies 'in the wild'. There wiill be virtual rewards and narratives for those sending in the best tags and trophies. Stacked on that a harmless competition is planned.
Last for now; it may seem a bit non-sequential at present. Kind of like slightly random pieces of a broken window being brought back together, but not quite as before. It's a way of injecting player choice into the whole game. Design a finished game and publish and your template/ mark shapes play for good. Take the finished game/ window, drop it on to the floor - and then let yourself and others re-assemble their own unique version.
I have done some of those already. the pirate list is pretty short and easy, aside from walking the plank.
- I'd bet many of you have done lots. Did a rough count for GG - huge! Experienced players can self-evidence or take a fresh look at a challenge. The pirate list is easy because we're more after the fun and production element rather than the paranoid manhunt side of ARGs - kids and certainly teen-friendly.
Some of the terms are confusing. What's a Tag (i hope it doesn't involve spraypaint), Dust.
- The spray paint reference is spot on, but you non-permanent tagging is one of the few requirements of play - you get Jinxes if you mess with permanent or irritating tags. Also RPG tags are not limited to spray paint - which would need to go on a piece of paper not a wall There's more adult/ demanding stuff in there and the site's very open to further suggestions. I'll be littering contact forms around as well as the current one. It has a sizable file size allowance . . more on that as the rest comes out.
whats the threshold for? How does one report or verify their achievements?
- Trophies, verification and . . . is the next page up - after a cup of tea

The missions look like it pertains to players trying to achieve Renegade goals inside their normal gaming.
The game aims to be seamless - kind of like a PNG alpha transparency. Without consuming much time or necessarily making others aware of your partipation it's possible to play with the website features/ narrative on the way, while playing actual RPGs and when going about arranging and promoting RPGs. Play can be conducted independently on each level; but there are linsk and linsk to the website narrative, e.g. you might find and extra Joker on the site, or go somewhere where the dragons and mates are waiting . . . to Jinx you or worse . . . if you particpate in the site narratives it will be bonus and penalties too for your Renegade.
Is there any thing about interacting with the Renegade community or with Renegaded hosted events/puzzles?[/QUOTE]
- There's a number of ways to interact and host stuff/ set-up your own Renegade group in what's about to be posted - I have a forum available in the transmedia kitbag, but I'd much rather see others in the community kick-off their own ideas. The site is merely meant to act like a reference copy. A common basis like html.
That said, while we're not after 'running the show' the Net gives us a lot to play with and various 'events', trails and narratives are planned or setup for the site. Not hugely cryptic stuff, but cued digital missions, quests and journeys I guess.
Interaction has a lot to offer there - got some good Pirate challenges - send them in or post them at EN. (Something going through Thistle Games is a shared rights approach - a forum is pretty much releasing your ideas).
It's hoped players will set up their own 'bases' and so on but we'd love to have media showing tags and trophies 'in the wild'. There wiill be virtual rewards and narratives for those sending in the best tags and trophies. Stacked on that a harmless competition is planned.
Last for now; it may seem a bit non-sequential at present. Kind of like slightly random pieces of a broken window being brought back together, but not quite as before. It's a way of injecting player choice into the whole game. Design a finished game and publish and your template/ mark shapes play for good. Take the finished game/ window, drop it on to the floor - and then let yourself and others re-assemble their own unique version.
Last edited: